1. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


2. AI for games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

3. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


4. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


5. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


6. ActionScript 3.0 game programming university /
Author: Gary Rosenzweig
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: ActionScript (Computer program language),Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
R73
2008


7. ActionScript 3.0 game programming university
Author: Gary Rosenzweig
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer games, Programming,Computer animation,ActionScript (Computer program language)
Classification :
QA
،
76
.
76
،.
C672
,
R73
،
2011


8. Adobe Flash 11 Stage3D (Molehill) game programmin
Author: / Christer Kaitila
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.
Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011


9. Adobe Flash 11 stage3D (Molehill) game programming
Author: Christer Kaitila.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

10. AdvancED game design with Flas
Author: Rex Van der Spuy
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Flash (Computer file),ActionScript (Computer program language),Computer games, Programming,Computer animation,Electronic books

11. Advanced Animation with DirectX [electronic resource]
Author: / Jim Adams, Andre lamothe
Library: Imam Reza International University library and information center (Khorasan Razavi)
Subject: Computer games--Programming,DirectX,Animation
Classification :
EB
,
QA76
.
76
.
C672A3
2003

12. Animating Real - Time Game Characters
Author: Paul Steed
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming
Classification :
T
،
385
،.
S72
،
2003


13. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


14. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


15. Artificial intelligence for game
Author: / Ian Millington
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
M549
,
2006


16. Artificial intelligence for games
Author: Millington, Ian.,Ian Millington and John Funge
Library: Library and Documentation Center of Kurdistan University (Kurdistan)
Subject: ، Computer games, Programming,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549
2009


17. Artificial intelligence for games
Author: / Ian Millington
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
M549
2006


18. Artificial intelligence for games
Author: / Ian Millington
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
M549
2006


19. Artificial intelligence for games
Author: Millington, Ian.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549
2006


20. Artificial intelligence for games
Author: Millington, Ian
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549

