Interactivity, game creation, design, learning, and innovation :
نام عام مواد
[Book]
ساير اطلاعات عنواني
7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings /
نام نخستين پديدآور
Anthony L. Brooks, Eva Brooks, Cristina Sylla (eds.).
وضعیت نشر و پخش و غیره
محل نشرو پخش و غیره
Cham, Switzerland :
نام ناشر، پخش کننده و غيره
Springer,
تاریخ نشرو بخش و غیره
2019.
مشخصات ظاهری
نام خاص و کميت اثر
1 online resource (xx, 546 pages) :
ساير جزييات
illustrations (some color)
فروست
عنوان فروست
Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
مشخصه جلد
265
شاپا ي ISSN فروست
1867-8211 ;
يادداشت کلی
متن يادداشت
ICTCC 2018 is listed on the title page but the proceedings are not included in this volume.
متن يادداشت
Includes author index.
متن يادداشت
International conference proceedings.
یادداشتهای مربوط به مندرجات
متن يادداشت
Interfaces for Science: Conceptualizing An Interactive Graphical Interface.- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics.- Co-designing Gaming Experiences for Museums with Teenagers.- Moderate Recursion: A Digital Artifact of Interactive Dance.- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces.- Oscillating Sound Installation.- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing.- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games.- Interactive Evolution of Swarms for the Visualisation of Consumptions.- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art.- Creative approaches on interactive visualization and characterization at the nanoscale.- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences -- recognition and related creating with and for affordances.- Memorial Design Pattern Catalogue- Design issues for Digital Remembrance.- Cyberella -- Design issues for Interactive 360 degree film.- Smart, Affective, and Playable Cities.- Serious Game for Teaching Statistics in Higher Education: storyboard design.- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy -- Interactive Installation of Scent Communication.- The use of 360-degree video to provide an alternative media approach to Paralympic sports.- 'I didn't know, you could do that' -- Affordance Signifiers for Touch Gestures on Mobile Devices.- A Social App That Combines Dating and Museum.- Visiting Experiences.- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology.- A Serious Game for Hemophobia Treatment Phobos: first Insights.- Inside the Geometry -- double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.- To design with strings for playability in cities.- A storytelling smart-city approach to further cross-regional.- Tourism.- Re-interpreting cities with play Urban semiotics and Gamification.- Fostering Social Interaction in Playful Cities.- Saving Face: Play-full design for social engagement, in public smart city spaces.- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes.- GLOBE -- Cognitive and social competence development by virtual collaboration and simulation games.- Makerspaces promoting students' design thinking and collective knowledge creation: Examples from Canada and Finland.- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings.- Developing Production-Oriented, Problem-Based and Project-work Courses -- The Case of Game Development in a Video Conference Setting.- Dynamic Lighting in Classrooms: A new interactive tool for teaching.- Designing a Playful Robot Application for Second Language Learning.- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources.- An Interactive Multisensory Virtual Environment for Developmentally Disabled.- Making Puppet Circuits.- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women.- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project, . Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder, . A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders.- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools?.- Evolving Playful and Creative Activities When School Children Develop Game-based Designs.
بدون عنوان
0
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT, Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
یادداشتهای مربوط به سفارشات
منبع سفارش / آدرس اشتراک
Springer Nature
شماره انبار
com.springer.onix.9783030061340
ویراست دیگر از اثر در قالب دیگر رسانه
شماره استاندارد بين المللي کتاب و موسيقي
9783030061333
شماره استاندارد بين المللي کتاب و موسيقي
9783030061357
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Art and technology, Congresses.
موضوع مستند نشده
Computer graphics, Congresses.
موضوع مستند نشده
Computer vision, Congresses.
موضوع مستند نشده
Multimedia systems, Congresses.
موضوع مستند نشده
Art and technology.
موضوع مستند نشده
Computer graphics.
موضوع مستند نشده
Computer vision.
موضوع مستند نشده
Multimedia systems.
مقوله موضوعی
موضوع مستند نشده
COM067000
موضوع مستند نشده
UT
موضوع مستند نشده
UT
رده بندی ديویی
شماره
006
.
6
ويراست
23
رده بندی کنگره
شماره رده
T385
نشانه اثر
.
I58
2018eb
نام شخص - (مسئولیت معنوی برابر )
مستند نام اشخاص تاييد نشده
Brooks, Anthony Lewis
مستند نام اشخاص تاييد نشده
Brooks, Eva
مستند نام اشخاص تاييد نشده
Sylla, Cristina
نام تنالگان به منزله سر شناسه - (مسئولیت معنوی درجه اول )
مستند نام تنالگان تاييد نشده
International Conference on Arts and Technology(7th :2018 :, Braga, Portugal)
نام تنالگان _ (مسئولیت معنوی برابر)
مستند نام تنالگان تاييد نشده
International Conference on Design, Learning and Innovation(3rd :2018 :, Braga, Portugal)