1 Reader's Guide --; 1.1 Learning Object-Oriented Programming --; 1.2 Conventions Used in this Book --; 1.3 Survey --; 2 Principles of Object-Oriented Programming --; 2.1 What Is an Object? --; 2.2 Object-Oriented Terminology --; 2.3 Polymorphism and Dynamic Binding --; 2.4 Inheritance --; 2.5 The Magic Word "Self" --; 2.6 Information Hiding --; 2.7 Static and Dynamic Typing --; 2.8 Genericity --; 2.9 Types, Classes, and Prototypes --; 2.10 Object Hierarchies --; 2.11 Values and References --; 2.12 Hybrid and Pure Object-Oriented Languages --; 3 Prototypes --; 3.1 Constructing Objects Straight Away --; 3.2 Kinds of Prototypes --; 3.3 One-of-a-Kind Prototypes --; 3.4 Persistent Prototypes --; 3.5 The Prototype Corruption Problem --; 3.6 Prototypes and Prototyping --; 3.7 Prototypes in Class-Based Languages --; 4 The Programming Language Omega --; 4.1 Concepts and Conventions --; 4.2 Lexical Elements --; 4.3 Types and Prototypes --; 4.4 Compatibility Rules --; 4.5 Variables --; 4.6 Methods --; 4.7 Expressions --; 4.8 Blocks and Actions --; 4.9 Flow Control --; 4.10 Memory Management --; 4.11 The Programming Environment --; 5 Libraries and Frameworks --; 5.1 Conventional and Object-Oriented Libraries --; 5.2 Kinds of Classes --; 5.3 Object Protocols --; 5.4 Prototype Libraries --; 5.5 Frameworks --; 5.6 Cookbooks and Examples --; 6 The Omega Library --; 6.1 Concepts --; 6.2 Object Protocol --; 6.3 Basic Types --; 6.4 Containers --; 6.5 Graphical Objects --; 6.6 User Interaction --; 6.7 Views, Windows and Panes --; 6.8 One-of-a-Kind Prototypes --; 6.9 Applications --; 7 Object-Oriented Design --; 7.1 The Goals of Object-Oriented Design --; 7.2 Design Techniques --; 7.3 Design Guidelines --; 7.4 Designing with Prototypes --; 8 Final Words of Advice --; 8.1 Object-Oriented Programming --; When and How? --; 8.2 Efficiency Considerations --; 8.3 The Influence of the Programming Language --; 8.4 Possible Pitfalls --; 8.5 The Spirit of Object-Oriented Programming --; References --; Figures --; Appendix A: The Syntax of Omega --; Appendix B: The Omega Type Hierarchy.
یادداشتهای مربوط به خلاصه یا چکیده
متن يادداشت
This textbook is intended for the novice as well as for the experienced programmer who wants to learn more about object-oriented programming. There are three main topics covered in this book. First, it contains a comprehensive introduction to the principles of OOP. Second, it describes prototypes as a vehicle for the construction of object-oriented programs and third, it introduces the new programming language Omega. Omega has been developed by the author as a type-safe object-oriented language and is targeted at easy, safe and efficient software construction. The reader is expected to have sufficient experience with structured and modular programming, as these techniques constitute the foundation on which the object-oriented principles are based.
موضوع (اسم عام یاعبارت اسمی عام)
موضوع مستند نشده
Computer science.
موضوع مستند نشده
Software engineering.
رده بندی کنگره
شماره رده
QA76
.
64
نشانه اثر
B948
1994
نام شخص به منزله سر شناسه - (مسئولیت معنوی درجه اول )