21. AndEngine for Android game development cookbook
Author: Jayme Schroeder, Brian Broyles
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Programming,Tablet computers-- Programming
Classification :
QA76
.
76
.
C672
S348
2013


22. AndEngine for Android game development cookbook
Author: Jayme Schroeder, Brian Broyles
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Programming,Tablet computers-- Programming
Classification :
QA76
.
76
.
C672
S348
2013


23. Android game developer's handbook :
Author: Avisekhar Roy.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Development.,Computer games-- Programming.,Computer games-- Programming.,COMPUTERS / Programming / Games
Classification :
QA76
.
76
.
C672


24. Android game programming for dummies
Author: James, Derek (Game developer)
Library: Central Library of Esfehan University of Technology (Esfahan)
Subject: Android (Electronic resource) ► Computer games Programming ► Application software Development ► Mobile computing
Classification :
76
.
76
.
A65
J36

25. Android game recipes /
Author: J.F. DiMarzio
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Application software-- Development,Computer games-- Programming
Classification :
QA76
.
76
.
C672
D582
2013


26. Android studio game development :
Author: J.F. DiMarzio
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
774
.
A53


27. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


28. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


29. Augmented reality game development : create your own augmented reality games from scratch with unity 5
Author: Micheal Lanham
Library: Library of Institute for Research in Fundamental Sciences (Tehran)
Subject: ، Unity )Electronic resource(,، Computer games -- Programming,Development ، Computer games,، Computer graphics
Classification :
QA
76
.
76
.
C672L26


30. Awesome 3D game development
Author: / Clayton E. Crooks II
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Three-dimensional display systems
Classification :
QA76
.
76
.
C672
,
C77
2004


31. Beggining RPG maker XV Ace /
Author: Darrin Perez
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,Fantasy games,Video games-- Design
Classification :
GV1469
.
3


32. Beginner's guide to darkBASIC game programming
Author: Jonathan Harbour, Joshua Smith.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Handbooks, manuals, etc.,Computer games-- Programming, Handbooks, manuals, etc.

33. Beginner's guide to darkBASIC game programming
Author: Jonathan Harbour, Joshua Smith.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design, Handbooks, manuals, etc.,Computer games-- Programming, Handbooks, manuals, etc.

34. Beginning Android 3D game development
Author: Robert Chin
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming
Classification :
QA76
.
76
.
C672
C45
2014


35. Beginning Android games /
Author: Mario Zechner
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development.,Mobile games.,Open source software.,Application software-- Development,Computer games-- Development,Mobile games,Open source software
Classification :
QA76
.
76
.
A65
Z43
2011


36. Beginning Android games
Author: Mario Zechner
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Application software-- Development,Mobile games,Open source software,Application software-- Development,Computer games-- Development,Mobile games,Open source software
Classification :
QA76
.
76
.
A65
Z43
2011


37. Beginning 3D game assets development pipeline :
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: dimensional display systems ; Computer animation ; Maya (Computer file) ; Unity (Electronic resource) ; -Computer games ; Programming ; Video games ; Design ; Three

38. Beginning 3D game development with Unity :
Author: Sue Blackman.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.
Classification :
QA76
.
76
.
C672
B58
2011


39. Beginning 3D game development with Unity 4 :
Author: Sue Blackman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
.
B58
2013eb


40. Beginning 3D game development with Unity 4 :
Author: Sue Blackman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Three-dimensional display systems.
Classification :
QA76
.
76
.
C672
.
B58
2013eb

