81. Real-time 3D Character Animation with Visual C++
Author: Lever, Nik.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: C and & (Computer program language),C++,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science),Visual programming.,C++ (Langage de programmation),Infographie.,Jeux d'ordinateur-- Programmation.,Programmation visuelle.,C++ (Computer program language),Computer animation.,Computer games-- Programming.,Computer graphics.,Visual programming (Computer science)

82. Real-time 3D character animation with Visual C+
Author: / Nik Lever
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer graphics.,Computer games--Programming,C++ (Computer program language),Visual programming (Computer science)

83. Real-time shadows /
Author: Elmar Eisemann ... [et al.]
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Digital video,Real-time rendering (Computer graphics),Shades and shadows in art
Classification :
TR897
.
7
.
R396
2012


84. Real-world Flash game developmen
Author: / Christopher Griffith
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Flash (Computer file),Computer games--Programming,Computer animation.

85. Real-world Flash game development
Author: Christopher Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2012


86. Real-world Flash game development
Author: / Christopher Griffith
Library: Campus International Library of Kish University of Tehran (Hormozgan)
Subject: Computer games--Programming,Computer animation
Classification :
QA
76
.
76
.
C672
G7
2010


87. Real-world Flash game development :
Author: Chris Griffith
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Computer animation,Computer games-- Programming
Classification :
QA76
.
76
.
C672
G774
2010


88. Real-world Flash game development : how to follow best practices and keep your sanity
Author: Griffith, Christopher
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Flash )Computer file(,Programming ، Computer games,، Computer animation
Classification :
QA
76
.
76
.
C672
G774
2012


89. RxJava for Android Developers /
Author: Tuominen, Timo.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Android (Electronic resource),Application software-- Development.,Java (Computer program language),Application software-- Development.,Java (Computer program language)
Classification :
QA76
.
774
.
A53
.
T86
2019


90. Starting out with Alice :
Author: Tony Gaddis, Haywood Community College.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Alice (Computer program language),Computer animation-- Computer programs.,Computer games-- Programming.,Object-oriented programming (Computer science)-- Computer-assisted instruction-- Computer programs.,Alice (Computer program language),Computer animation-- Computer programs.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
G28
2013


91. Teach your kids to code :
Author: by Bryson Payne
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer programming-- Study and teaching (Elementary),Computer programming-- Study and teaching (Middle school),Python (Computer program language)-- Study and teaching (Elementary),Python (Computer program language)-- Study and teaching (Middle school)
Classification :
QA76
.
73
.
P98
P39
2015


92. The essential guide to Flash games
Author: Jeff Fulton, Steve Fulton
Library: Central Library and Information Center of Shahed University (Tehran)
Subject: Computer games, Programming,Flash (Computer file),ActionScript (Computer program language),Computer animation,Computer games, Computer software., sears,Flash (Computer software), sears,ActionScript (Computer language), sears,Computer animation., sears
Classification :
QA
،
76
.
76
،.
C672
,
F85
،
2010


93. The essential guide to Flash games :
Author: Jeff Fulton, Steve Fulton.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Flash (Computer file),Flash (Computer file),Flash (Computer software),ActionScript (Computer program language),Computer animation.,Computer games-- Programming.,ActionScript (Computer language),ActionScript (Computer program language),Computer animation.,Computer animation.,Computer games-- Computer software.,Computer games-- Programming.,GAMES-- Video & Electronic.,Informatique.
Classification :
QA76
.
76
.
C672
F85
2010


94. The game artist's guide to Maya /
Author: Michael McKinley.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Maya (Computer file),Maya (Computer file),Computer animation.,Computer games-- Design.,Three-dimensional display systems.,Video games-- Design.,Computer animation.,Computer games-- Design.,COMPUTERS-- Programming-- Games.,Three-dimensional display systems.,Video games-- Design.
Classification :
TR897
.
7
.
M39
2005eb


95. Ultimate game programming with DirectX /
Author: Allen Sherrod.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: DirectX.,DirectX.,DirectX.,Computer games-- Programming.,Computer games-- Programming.,Computer games-- Programming.
Classification :
QA76
.
76
.
C672
S54
2009


96. Unity AI programming essentials /
Author: Curtis Bennett, Dan Violet Sagmiller; forward by Bill Klein
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer animation,Digital computer simulation,Three-dimensional imaging
Classification :
TA1560


97. Unreal Development Kit game programming with UnrealScript beginners guide
Author: Rachel Cordone
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Computer games-- Programming,UnrealScript (Computer program language)
Classification :
QA76
.
76
.
C672
C683
2011


98. XNA 4.0 game development by example :
Author: Kurt Jaegers.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Microsoft XNA (Computer file),Microsoft XNA (Computer file),Microsoft XNA (Computer file),Computer games-- Programming.,Computer games-- Programming.,Computerspiel,GAMES-- Video & Electronic.,XNA Game Studio 4.0
Classification :
QA76
.
76
.
C672
J34
2010eb


99. /++time 3D character animation with Visual C-Real
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: (Computer program language) ; ++Computer animation ; Computer games ; Programming ; C
