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عنوان
3D Math Primer for Graphics and Game Development

پدید آورنده
/ Fletcher Dunn

موضوع
Computer games -- Programming,Computer graphics,Computer science -- Mathematics,Electronic books

رده
.
D875
2011
T385

کتابخانه
Central Library, Center of Documentation and Supply of Scientific Resources

محل استقرار
استان: East Azarbaijan ـ شهر:

Central Library, Center of Documentation and Supply of Scientific Resources

تماس با کتابخانه : 04133443834

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
9781439869819

NATIONAL BIBLIOGRAPHY NUMBER

Country Code
IR
Number
E-7968

LANGUAGE OF THE ITEM

.Language of Text, Soundtrack etc
انگلیسی

COUNTRY OF PUBLICATION OR PRODUCTlON

Country of publication
IR

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
3D Math Primer for Graphics and Game Development
General Material Designation
[Book]
First Statement of Responsibility
/ Fletcher Dunn
Subsequent Statement of Responsibility
; Ian Parberry

EDITION STATEMENT

Edition Statement
2nd ed.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Hoboken
Name of Publisher, Distributor, etc.
: CRC Press,
Date of Publication, Distribution, etc.
, 2011.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (830 p.)

GENERAL NOTES

Text of Note
Description based upon print version of record.

NOTES PERTAINING TO PUBLICATION, DISTRIBUTION, ETC.

Text of Note
Electronic

CONTENTS NOTE

Text of Note
Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography; This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

TOPICAL NAME USED AS SUBJECT

Computer games -- Programming
Computer graphics
Computer science -- Mathematics
Electronic books

DEWEY DECIMAL CLASSIFICATION

Number
006
.
6

LIBRARY OF CONGRESS CLASSIFICATION

Class number
.
D875
2011
Book number
T385

PERSONAL NAME - PRIMARY RESPONSIBILITY

Dunn, Fletcher

PERSONAL NAME - SECONDARY RESPONSIBILITY

Parberry, Ian
Ebooks Corporation Limited

ORIGINATING SOURCE

Country
ایران

ELECTRONIC LOCATION AND ACCESS

Host name
3D Math Primer for Graphics and Game Development/
Access number
عادی
Compression information
عادی
Electronic name
a65.pdf
Bits per second
0
Contact for access assistance
ایمانی
Electronic Format Type
متن
File size
0
Record control number
E-7968
Public note
انگلیسی

old catalog

e

BL
1

a
Y

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