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عنوان
3D graphics for game programming

پدید آورنده
/ JungHyun Han

موضوع
Computer games--Programming,Computer graphics

رده
QA76
.
76
.
C672
,
H3517
2011

کتابخانه
Central Library, Center of Documentation and Supply of Scientific Resources

محل استقرار
استان: East Azarbaijan ـ شهر:

Central Library, Center of Documentation and Supply of Scientific Resources

تماس با کتابخانه : 04133443834

NATIONAL BIBLIOGRAPHY NUMBER

Country Code
IR
Number
E-7967

LANGUAGE OF THE ITEM

.Language of Text, Soundtrack etc
انگلیسی

COUNTRY OF PUBLICATION OR PRODUCTlON

Country of publication
IR

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
3D graphics for game programming
General Material Designation
[Book]
First Statement of Responsibility
/ JungHyun Han

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boca Raton, FL
Name of Publisher, Distributor, etc.
: Chapman and Hall/CRC,
Date of Publication, Distribution, etc.
, c2011.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
318 p.
Other Physical Details
: ill. (chiefly col.)
Dimensions
; 25 cm.

NOTES PERTAINING TO PUBLICATION, DISTRIBUTION, ETC.

Text of Note
Electronic

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be covered in a semester. This book is written for answering the need and presents the must-know in interactive graphics. This book ts the advanced undergraduate or beginning graduate classes for 'Computer Graphics' and 'Game Programming.' Another primary reader group of this book may be composed of game developers, who have experience in graphics APIs and shader programming but have felt lack of theoretical background in 3D graphics. A lot of programming manual-like books can be found in the bookstore, but they do not provide a sufficient level of mathematical background for the game developers. Assuming that the readers have minimal understanding of vectors and matrices, this book provides an opportunity to combine their experiences with the background theory of computer graphics"--Provided by publisher.

TOPICAL NAME USED AS SUBJECT

Computer games--Programming
Computer graphics

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
Book number
.
C672
,
H3517
2011

PERSONAL NAME - PRIMARY RESPONSIBILITY

Han, JungHyun

ORIGINATING SOURCE

Country
ایران

ELECTRONIC LOCATION AND ACCESS

Host name
3D graphics for game programming/
Access number
عادی
Compression information
عادی
Electronic name
E-7967.pdf
Bits per second
0
Contact for access assistance
ایمانی
Electronic Format Type
متن
File size
0
Record control number
E-7967
Public note
انگلیسی

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