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عنوان
Maya 2008 character modeling and animation :

پدید آورنده
Tereza Flaxman.

موضوع
Maya (Computer file),Maya (Computer file),Cartoon characters.,Computer animation.,Three-dimensional display systems.,Cartoon characters.,Computer animation.,HUMOR-- General.,Three-dimensional display systems.

رده
TR897
.
7
.
F5868
2008eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1584506083
(Number (ISBN
9781584506089
Erroneous ISBN
1584505567
Erroneous ISBN
9781584505563

NATIONAL BIBLIOGRAPHY NUMBER

Number
b798793

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Maya 2008 character modeling and animation :
General Material Designation
[Book]
Other Title Information
principles and practices /
First Statement of Responsibility
Tereza Flaxman.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston, Mass. :
Name of Publisher, Distributor, etc.
Thomson Course Technology,
Date of Publication, Distribution, etc.
©2008.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xii, 449 pages) :
Other Physical Details
illustrations

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
""CONTENTS""; ""INTRODUCTION""; ""CHAPTER 1 THE ANIMATION PRODUCTION PROCESS""; ""Overview of Production""; ""Preproduction""; ""Production""; ""Postproduction""; ""Preproduction Process""; ""Story Concept and Development""; ""Character Design and Character Sketches""; ""Environments and Sets""; ""Cinematography""; ""Lighting""; ""Storyboarding""; ""The Animatic""; ""Sound Design""; ""Motion Studies""; ""Tutorial 1.1: Cameras and Cinematography""; ""Creating a Long Shot""; ""Creating a Medium Shot""; ""Creating a Close-Up Shot""; ""Tutorial 1.2: Three-Point Lighting""
Text of Note
""Animating the Translation of the Light Ball""""Animating the Rotation of the Light Ball""; ""Animating the Heavy Ball""; ""Animating the Translation of the Heavy Ball""; ""Animating the Rotation of the Heavy Ball""; ""Object Relationships""; ""Understanding Parenting""; ""Understanding Grouping""; ""Tutorial 2.2: Refining Keyframe Animation""; ""Squash and Stretch""; ""Light Ball with Squash and Stretch""; ""Rendering the Animation""; ""Summary""; ""Challenge Assignments""; ""1. Squash and Stretch""; ""2. Newton�s Laws""; ""CHAPTER 3 MODELING AND TEXTURING A SIMPLE CHARACTER""
Text of Note
""Creating the Key Light""""Creating the Fill Light""; ""Creating the Back Light""; ""Summary""; ""Challenge Assignments""; ""1. Character and Story Development""; ""2. Cinematography and Lighting Design""; ""CHAPTER 2 FUNDAMENTALS OF COMPUTER ANIMATION""; ""The Art and Science of Animation""; ""Some Basic Principles of Animation""; ""Timing""; ""Conveying a Sense of Object Weight in Animation""; ""Newton�s Laws: The Physics of Bodies in Motion""; ""Basics of Keyframe Animation""; ""The Graph Editor""; ""Breakdowns""; ""Tutorial 2.1: Light and Heavy Bouncing Ball Animation""
Text of Note
""Modeling Using Polygons""""Exercise: Polygonal Modeling Starting from a Plane""; ""Exercise: Modeling Starting from a Polygon Primitive""; ""Exercise: Using Profile Curves for Polygonal Modeling""; ""Smoothing Polygons""; ""Modeling Strategies""; ""Working with Symmetry""; ""Using Image Planes to Bring in Reference Sketches or Imagery""; ""Block Modeling the Object or Character""; ""Keeping All Polygons Quads""; ""Polygon Shape and Size""; ""Advanced Modeling Techniques""; ""Lattice Deformer""; ""Sculpt Geometry Tool""; ""Understanding Construction History""
Text of Note
""Polygon UV Coordinates and Texture Mapping""""Projecting Texture Coordinates""; ""Tutorial 3.1: Modeling a Sack""; ""Modeling the Sack""; ""Tutorial 3.2: UV Texturing the Sack""; ""Summary""; ""Challenge Assignments""; ""1. Model a Cell Phone""; ""2. Model a Piece of Furniture""; ""CHAPTER 4 RIGGING AND ANIMATING A SIMPLE CHARACTER""; ""Understanding Rigging""; ""Shot Storyboard""; ""Rigging Design""; ""Basic Rigging Process""; ""Creating a Skeleton""; ""Adding Kinematics""; ""Bind Skin""; ""Understanding Constraints""; ""Using Constraints to Develop Rigging Controls""
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OTHER EDITION IN ANOTHER MEDIUM

Title
Maya 2008 character modeling and animation.

TITLE USED AS SUBJECT

Maya (Computer file)
Maya (Computer file)

TOPICAL NAME USED AS SUBJECT

Cartoon characters.
Computer animation.
Three-dimensional display systems.
Cartoon characters.
Computer animation.
HUMOR-- General.
Three-dimensional display systems.

(SUBJECT CATEGORY (Provisional

HUM-- 000000

DEWEY DECIMAL CLASSIFICATION

Number
741
.
5/8
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
TR897
.
7
Book number
.
F5868
2008eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Flaxman, Tereza.

ORIGINATING SOURCE

Date of Transaction
20201207111930.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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