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عنوان
Audio programming for interactive games /

پدید آورنده
Martin D. Wilde.

موضوع
Computer game music.,Computer games-- Programming.,Computer sound processing.,Computer game music.,Computer games-- Programming.,Computer sound processing.

رده
MT723
.
W55
2004

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
0240519418
(Number (ISBN
9780240519418
Erroneous ISBN
9780240519418

NATIONAL BIBLIOGRAPHY NUMBER

Number
b797026

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Audio programming for interactive games /
General Material Designation
[Book]
First Statement of Responsibility
Martin D. Wilde.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Oxford :
Name of Publisher, Distributor, etc.
Focal Press,
Date of Publication, Distribution, etc.
2004.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (1 volume) :
Other Physical Details
illustrations

SUMMARY OR ABSTRACT

Text of Note
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000301

OTHER EDITION IN ANOTHER MEDIUM

Title
Audio programming for interactive games.
International Standard Book Number
0240519418

TOPICAL NAME USED AS SUBJECT

Computer game music.
Computer games-- Programming.
Computer sound processing.
Computer game music.
Computer games-- Programming.
Computer sound processing.

LIBRARY OF CONGRESS CLASSIFICATION

Class number
MT723
Book number
.
W55
2004

PERSONAL NAME - PRIMARY RESPONSIBILITY

Wilde, Martin D.

ORIGINATING SOURCE

Date of Transaction
20201207094917.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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