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عنوان
Unity game development essentials /

پدید آورنده
Will Goldstone.

موضوع
Computer games-- Programming.,Computer graphics.,Real-time programming.,Three-dimensional display systems.,Computer games-- Programming.,Computer graphics.,COMPUTERS-- Computer Graphics.,Computerspiel,Datorgrafik.,Dreidimensionale Computergrafik,Programmierung,Real-time programming.,Spelprogrammering.,Three-dimensional display systems.

رده
T385
.
G65
2009

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1847198198
(Number (ISBN
9781847198198
Erroneous ISBN
184719818X
Erroneous ISBN
9781847198181

NATIONAL BIBLIOGRAPHY NUMBER

Number
b764083

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Unity game development essentials /
General Material Designation
[Book]
First Statement of Responsibility
Will Goldstone.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Birmingham, England :
Name of Publisher, Distributor, etc.
Packt Pub.,
Date of Publication, Distribution, etc.
2009.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (vii, 298 pages) :
Other Physical Details
illustrations.

SERIES

Series Title
From technologies to solutions

GENERAL NOTES

Text of Note
Includes index.

SUMMARY OR ABSTRACT

Text of Note
In Detail Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease! Get started with game development using the Unity game engine with this hands-on, easy-to-follow guideApproach This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. Who this book is for If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
TotalBoox
Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
7959443632663101440
Stock Number
83AEB86D-F855-4304-BF55-9359B80294B5
Medium
Ebook only

OTHER EDITION IN ANOTHER MEDIUM

Title
Unity game development essentials.
International Standard Book Number
9781847198181

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer graphics.
Real-time programming.
Three-dimensional display systems.
Computer games-- Programming.
Computer graphics.
COMPUTERS-- Computer Graphics.
Computerspiel
Datorgrafik.
Dreidimensionale Computergrafik
Programmierung
Real-time programming.
Spelprogrammering.
Three-dimensional display systems.

(SUBJECT CATEGORY (Provisional

COM-- 012000

DEWEY DECIMAL CLASSIFICATION

Number
006
.
6869
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
T385
Book number
.
G65
2009

OTHER CLASS NUMBERS

Class number
ST
320
Class number
SU
500
System Code
rvk
System Code
rvk

PERSONAL NAME - PRIMARY RESPONSIBILITY

Goldstone, Will.

ORIGINATING SOURCE

Date of Transaction
20201204233041.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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