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عنوان
3D game textures :

پدید آورنده
Luke Ahearn.

موضوع
Adobe Photoshop.,Adobe Photoshop.,Adobe Photoshop.,Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computergrafik,COMPUTERS-- Programming-- Games.,Computerspiel

رده
QA76
.
76
.
C672
A42154
2009

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
0080884393
(Number (ISBN
0240811488
(Number (ISBN
0240818423
(Number (ISBN
9780080884394
(Number (ISBN
9780240811482
(Number (ISBN
9780240818429

NATIONAL BIBLIOGRAPHY NUMBER

Number
b760436

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
3D game textures :
General Material Designation
[Book]
Other Title Information
create professional game art using Photoshop /
First Statement of Responsibility
Luke Ahearn.

EDITION STATEMENT

Edition Statement
2nd ed.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston :
Name of Publisher, Distributor, etc.
Focal Press/Elsevier,
Date of Publication, Distribution, etc.
©2009.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xvi, 403 pages) :
Other Physical Details
color illustrations

GENERAL NOTES

Text of Note
Includes index.

SUMMARY OR ABSTRACT

Text of Note
Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. New Coverage of the latest version of Photoshop, including adding multiple edge tiling; adding Photoshop Bridge coverage; an updated metal tutorial and adding coverage of urban exteriors. Included in the second edition is a new chapter and an advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more. The DVD includes: demo versions of relevant software as well as resource images. * Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images * Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers * Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book - all the tools you need in one place! * Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Elsevier Science & Technology
Stock Number
158405:158576

OTHER EDITION IN ANOTHER MEDIUM

Title
3D game textures.
International Standard Book Number
0240811488

TITLE USED AS SUBJECT

Adobe Photoshop.
Adobe Photoshop.
Adobe Photoshop.

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer graphics.
Computer games-- Programming.
Computer games-- Programming.
Computer graphics.
Computer graphics.
Computergrafik
COMPUTERS-- Programming-- Games.
Computerspiel

(SUBJECT CATEGORY (Provisional

COM-- 012040

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8/16693
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
A42154
2009

PERSONAL NAME - PRIMARY RESPONSIBILITY

Ahearn, Luke.

ORIGINATING SOURCE

Date of Transaction
20201204201022.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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