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عنوان
How video game designers use math /

پدید آورنده
by Jill Egan ; math curriculum consultant, Rhea A. Stewart.

موضوع
Computer animation-- Mathematics, Juvenile literature.,Computer games-- Design-- Mathematics, Juvenile literature.,Computer games-- Programming-- Vocational guidance, Juvenile literature.,Video games-- Design-- Mathematics, Juvenile literature.,Video games-- Design-- Vocational guidance, Juvenile literature.,Computer animation.,Computer games.,Mathematics.,Video games.,Computer animation-- Mathematics.,Computer games-- Mathematics.,Computer games-- Programming-- Vocational guidance.,Computer games-- Vocational guidance.,Mathematics.,Video games-- Mathematics.,Video games-- Vocational guidance.

رده
QA76
.
76
.
C672
E33
2010

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1604136030
(Number (ISBN
9781604136036

NATIONAL BIBLIOGRAPHY NUMBER

Number
b750022

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
How video game designers use math /
General Material Designation
[Book]
First Statement of Responsibility
by Jill Egan ; math curriculum consultant, Rhea A. Stewart.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
New York :
Name of Publisher, Distributor, etc.
Chelsea Clubhouse,
Date of Publication, Distribution, etc.
©2010.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
32 pages :
Other Physical Details
color illustrations ;
Dimensions
25 cm.

SERIES

Series Title
Math in the real world

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references (page 31) and index.

CONTENTS NOTE

Text of Note
What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
0

SUMMARY OR ABSTRACT

Text of Note
Creating video games can be fun, but it's also hard work and it often involves math. Video game designers use math all the time to make the settings, characters, and action in each new game as exciting and realistic as possible.

USERS/INTENDED AUDIENCE NOTE

Text of Note
Ages 9-11.

TOPICAL NAME USED AS SUBJECT

Computer animation-- Mathematics, Juvenile literature.
Computer games-- Design-- Mathematics, Juvenile literature.
Computer games-- Programming-- Vocational guidance, Juvenile literature.
Video games-- Design-- Mathematics, Juvenile literature.
Video games-- Design-- Vocational guidance, Juvenile literature.
Computer animation.
Computer games.
Mathematics.
Video games.
Computer animation-- Mathematics.
Computer games-- Mathematics.
Computer games-- Programming-- Vocational guidance.
Computer games-- Vocational guidance.
Mathematics.
Video games-- Mathematics.
Video games-- Vocational guidance.

DEWEY DECIMAL CLASSIFICATION

Number
794
.
801/51
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
E33
2010

PERSONAL NAME - PRIMARY RESPONSIBILITY

Egan, Jill.

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Stewart, Rhea A.

ORIGINATING SOURCE

Date of Transaction
20201204095107.0

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

Proposal/Bug Report

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