• Home
  • Advanced Search
  • Directory of Libraries
  • About lib.ir
  • Contact Us
  • History

عنوان
3D game programming all in one /

پدید آورنده
Kenneth C. Finney.

موضوع
Computer games-- Programming.,Computer graphics.,Computer games-- Programming.,Computer graphics.,GAMES-- Video & Electronic.

رده
QA76
.
76
.
C672
2004eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
159200136X
(Number (ISBN
1592005632
(Number (ISBN
9781592001361
(Number (ISBN
9781592005635
Erroneous ISBN
159200136X

NATIONAL BIBLIOGRAPHY NUMBER

Number
b722574

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
3D game programming all in one /
General Material Designation
[Book]
First Statement of Responsibility
Kenneth C. Finney.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston, MA :
Name of Publisher, Distributor, etc.
Thomson/Course Technology,
Date of Publication, Distribution, etc.
©2004.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxxi, 812 pages) :
Other Physical Details
illustrations.

SERIES

Series Title
Course Technology PTR game development series

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
Introduction -- Chapter 1 Introduction to 3D Game Development -- The Computer Game Industry -- 3D Game Genres and Styles -- Game Platforms -- Game Developer Roles -- Publishing Your Game -- Elements of a 3D Game -- Game Engine -- Scripts -- Graphical User Interface -- Models -- Textures -- Sound -- Music -- Support Infrastructure -- The Torque Game Engine -- Descriptions -- Using Torque in This Book -- Moving Right Along -- Chapter 2 Introduction to Programming -- UltraEdit-32 -- Program Setup and Configuration -- Setting Up Projects and Files -- Search and Replace.
Text of Note
Control/client/interfaces/playerinterface.gui -- control/client/interfaces/splashscreen.gui -- control/client/misc/screens.cs -- control/client/misc/presetkeys.cs -- Server Control Modules -- control/server/server.cs -- control/server/players/player.cs -- control/server/weapons/weapon.cs -- control/server/weapons/crossbow.cs -- control/server/misc/item.cs -- Running Emaga5 -- Moving Right Along -- Chapter 6 Network -- Direct Messaging -- CommandToServer -- CommandToClient -- Direct Messaging Wrap-up -- Triggers -- Area Triggers -- Animation Triggers -- Weapon State Triggers.
Text of Note
Find in Files -- grep -- Bookmarks -- Macros -- UltraEdit Review -- Controlling Computers with Programs -- Programming Concepts -- How to Create and Run the Example Programs -- Hello World -- Expressions -- Variables -- Operators -- Loops -- Functions -- Conditional Expressions -- Branching -- Debugging and Problem Solving -- Best Practices -- Moving Right Along -- Chapter 3 3D Programming Concepts -- 3D Concepts -- Coordinate Systems -- 3D Models -- 3D Shapes -- Displaying 3D Models -- Transformation -- Rendering -- Scene Graphs -- 3D Audio -- 3D Programming -- Programmed Translation.
Text of Note
Player Event Control Triggers -- GameConnection Messages -- What GameConnection Messages Do -- Specifics -- Finding Servers -- Code Changes -- New Modules -- Dedicated Server -- Root Main Module -- Control-Main Module -- Control-Initialize Module -- Testing Emaga6 -- Moving Right Along -- Chapter 7 Common Scripts -- Game Initialization -- Selected Common Server Modules -- The Server Module -- The Message Module -- The MissionLoad Module -- The MissionDownload Module -- The ClientConnection Module -- The Game Module -- Selected Common Code Client Modules -- The Canvas Module -- The Mission Module.
Text of Note
Programmed Rotation -- Programmed Scaling -- Programmed Animation -- 3D Audio -- Moving Right Along -- Chapter 4 Game Programming -- Torque Script -- Strings -- Objects -- DataBlocks -- Game Structure -- Server versus Client Design Issues -- Common Functionality -- Preparation -- Root Main -- Control Main -- Initialization -- Client -- Server -- Player -- Running Emaga4 -- Moving Right Along -- Chapter 5 Game Play -- The Changes -- Folders -- Modules -- Control Modules -- control/main.cs -- Client Control Modules -- control/client/client.cs -- control/client/interfaces/menuscreen.gui.
0
8
8
8
8

OTHER EDITION IN ANOTHER MEDIUM

Title
3D game programming all in one.
International Standard Book Number
159200136X

PARALLEL TITLE PROPER

Parallel Title
Three D game programming all in one

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer graphics.
Computer games-- Programming.
Computer graphics.
GAMES-- Video & Electronic.

(SUBJECT CATEGORY (Provisional

GAM-- 013000

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8/1536
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
2004eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Finney, Kenneth C.

ORIGINATING SOURCE

Date of Transaction
20201208142535.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

Proposal/Bug Report

Warning! Enter The Information Carefully
Send Cancel
This website is managed by Dar Al-Hadith Scientific-Cultural Institute and Computer Research Center of Islamic Sciences (also known as Noor)
Libraries are responsible for the validity of information, and the spiritual rights of information are reserved for them
Best Searcher - The 5th Digital Media Festival