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عنوان
Pro Java 6 3D game development :

پدید آورنده
Andrew Davison.

موضوع
Computer games-- Design.,Java (Computer program language),Java (Langage de programmation),Jeux d'ordinateur-- Conception.,BUSINESS & ECONOMICS-- Office Automation.,Computer games-- Design.,Computer games-- Design.,Informatique.,Java (Computer program language),Java (Computer program language)

رده
QA76
.
76
.
C672
D385
2007eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1281167592
(Number (ISBN
1430202122
(Number (ISBN
1590598172
(Number (ISBN
6611167595
(Number (ISBN
9781281167590
(Number (ISBN
9781430202127
(Number (ISBN
9781590598177
(Number (ISBN
9786611167592

NATIONAL BIBLIOGRAPHY NUMBER

Number
b711794

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Pro Java 6 3D game development :
General Material Designation
[Book]
Other Title Information
Java 3D, JOGL, JInput, and JOAL APIs /
First Statement of Responsibility
Andrew Davison.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
New York, NY :
Name of Publisher, Distributor, etc.
Distributed to the Book trade worldwide by Springer-Verlag,
Date of Publication, Distribution, etc.
©2007.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxviii, 498 pages) :
Other Physical Details
illustrations

SERIES

Series Title
Expert's voice in Java technology

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
pt. 1. Java 3D -- pt. 2. Nonstandard input devices -- pt. 3. JOGL.
0

SUMMARY OR ABSTRACT

Text of Note
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java--the sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API. You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove. Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava. Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces. Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Springer
Stock Number
978-1-59059-817-7

OTHER EDITION IN ANOTHER MEDIUM

Title
Pro Java 6 3D game development.
International Standard Book Number
9781590598177

TOPICAL NAME USED AS SUBJECT

Computer games-- Design.
Java (Computer program language)
Java (Langage de programmation)
Jeux d'ordinateur-- Conception.
BUSINESS & ECONOMICS-- Office Automation.
Computer games-- Design.
Computer games-- Design.
Informatique.
Java (Computer program language)
Java (Computer program language)

(SUBJECT CATEGORY (Provisional

BUS-- 084000
USX

DEWEY DECIMAL CLASSIFICATION

Number
651
.
8424
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
D385
2007eb

OTHER CLASS NUMBERS

Class number
TP312JA
System Code
clc

PERSONAL NAME - PRIMARY RESPONSIBILITY

Davison, Andrew.

ORIGINATING SOURCE

Date of Transaction
20201208022431.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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