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عنوان
Retro game programming :

پدید آورنده
Earl J. Carey.

موضوع
Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.

رده
QA76
.
76
.
C672
C37
2005eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1592009069
(Number (ISBN
1592009077
(Number (ISBN
9781592009060
(Number (ISBN
9781592009077

NATIONAL BIBLIOGRAPHY NUMBER

Number
b703269

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Retro game programming :
General Material Designation
[Book]
Other Title Information
unleashed for the masses /
First Statement of Responsibility
Earl J. Carey.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston, MA :
Name of Publisher, Distributor, etc.
Premier Press/Thomson Course Technology,
Date of Publication, Distribution, etc.
2005.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xx, 309 pages) :
Other Physical Details
illustrations

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
""Contents""; ""Introduction""; ""Chapter 1 Bringing Your Retro Machine to Life""; ""Setting Up Your TRS-80 Color Computer""; ""Color Computer Storage Devices""; ""Setting Up Your Atari 400/800""; ""Installation Instructions""; ""Installing the Power Supply""; ""Connecting the Atari to a Monitor""; ""Connecting Your Atari to a TV""; ""Installing Your Disk Drive""; ""Connecting the Joystick""; ""Setting Up Your Commodore 64""; ""Setting Up Your Apple II""; ""Chapter 2 Simply Complicated Game Programming""; ""Game Systems: Similar but Different""; ""Assembly Dialect""; ""The Memory Map""
Text of Note
""Color""""What Makes a Picture?""; ""Approximating Shapes with Limited Pixels""; ""Symbolism""; ""Visual Cues""; ""Putting Them Together""; ""Conclusion""; ""Chapter 6 Setting the Video Mode""; ""Setting the Video Mode""; ""Setting the Video Mode on the COCO""; ""Setting the Video Mode on the Apple II""; ""Setting the Video Mode on the Atari 400/800""; ""How Does the Display List Interrupt Work?""; ""Timing Considerations""; ""Multiple Display List Interrupts""; ""Create a Generic Display List""; ""Find the Location of Your Display List in Memory""; ""Find the Start of Video Memory""
Text of Note
""CPU, Bus, and Memory Characteristics""""BASIC 101""; ""Principles of BASIC""; ""The Variable Principle""; ""The Input Principle""; ""The Listing Principle""; ""The Math Principle""; ""The Logic Principle""; ""The Screen Mode Principle""; ""The Graphics Principle""; ""The Branch Principle""; ""The Looping Principle""; ""Chapter 3 The Early History of Video Games""; ""Build It and They Will Come!""; ""Noughts and Crosses""; ""Willy Higinbotham�s Game""; ""In a Land Far, Far Away""; ""Spacewar!""; ""The 1960s""; ""Return of the Killer Pong""; ""Spot Generators""; ""The Odyssey""
Text of Note
""Creating Your New Display List""""The Load Memory Scan Instruction""; ""Inserting the Remaining ANTIC Mode 2 Lines""; ""A Look at What You Have So Far""; ""Switching Back to Video Memory""; ""Polishing Off the Display List""; ""And Then There Was Light""; ""A More Advanced Display List""; ""Creating a Generic Display List""; ""Inserting Text Mode Lines""; ""What�s Next?""; ""Writing DLI Interrupts""; ""Writing a Display List""; ""Writing the Code for Your Display List Interrupt""; ""Guarding the Computer�s Memory""; ""Writing the Actual Heart of the Display List Interrupt""
Text of Note
""The Syzygy""""Atari and Pong""; ""The Knockoff""; ""Big Business""; ""The Birth of Vector Graphics""; ""Space Wars""; ""A New Age of Video Games""; ""Space Invaders""; ""Conclusion""; ""Chapter 4 Assembly Language""; ""Understanding Assembly Language""; ""Moving Memory Around in Your Computer""; ""Understanding Numbers and Math in Assembly Language""; ""Addressing Modes""; ""Working with the Stack""; ""System Flags""; ""Logic and Branching Instructions""; ""Facing the Code""; ""6502 Programming""; ""Sweet 16""; ""6809 Programming""; ""Conclusion""; ""Chapter 5 A Game Graphics Primer""
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
Annotation
Text of Note
Annotation

USERS/INTENDED AUDIENCE NOTE

Text of Note
Beginner.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
00075387

OTHER EDITION IN ANOTHER MEDIUM

Title
Retro game programming.
International Standard Book Number
1592009069

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer games-- Programming.
GAMES-- Video & Electronic.

(SUBJECT CATEGORY (Provisional

GAM-- 013000

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8/1526
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
C37
2005eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Carey, Earl J.

ORIGINATING SOURCE

Date of Transaction
20201207184721.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

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