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عنوان
How to cheat in Adobe Flash CS6 :

پدید آورنده
Chris Georgenes.

موضوع
Flash (Computer file),Flash (Computer file),Flash (Computer file),Computer animation.,Digital cinematography.,ART-- Digital.,ART-- Film & Video.,Computer animation.,Digital cinematography.,PHOTOGRAPHY-- Techniques-- Cinematography & Videography.

رده
TR897
.
7
.
G46
2013eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1136127186
(Number (ISBN
1299717764
(Number (ISBN
9781136127182
(Number (ISBN
9781299717763
Erroneous ISBN
0240522508
Erroneous ISBN
9780240522500

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
How to cheat in Adobe Flash CS6 :
General Material Designation
[Book]
Other Title Information
the art of design and animation /
First Statement of Responsibility
Chris Georgenes.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Burlington, MA :
Name of Publisher, Distributor, etc.
Focal Press,
Date of Publication, Distribution, etc.
2013.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (x, 374 pages) :
Other Physical Details
color illustrations

CONTENTS NOTE

Text of Note
Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 Design styles; Drawing with basic shapes; Geometric and organic shapes; The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; Spray Brush tool; UI Design; Interlude: The Adobe Creative Cloud; 2 Transformation and distortion; Distorting bitmaps; The Envelope tool.
Text of Note
Drawing upon oneselfLooping backgrounds; Tradigital animation; Brush animation; Interlude: How did I get here?; 6 Flash to video; Document setup; Title and action safety; CS5 video templates; Safe colors; Safe colors (Kuler); Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Graphics tablets; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning.
Text of Note
PinningBasic shadow; Drop Shadow; Perspective shadow; Blur filter; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: Learning to be simple; 5 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync; Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Bone tool (Inverse Kinematics); Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation.
Text of Note
WarpingCard flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: Being subtle; 3 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight; Focus; Feathered mask (ActionScript); Interlude: A moment of clarity; 4 Motion techniques; Motion Presets; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Editor properties; Custom easing; Motion tweens and 3D; 3D Position and View; Basic bone armature; Complex bone armature; Joint rotation and constrain; Bone tool easing basics; Bones and shapes; Bind tool; Speed tool.
Text of Note
Winter wonderland3D perspective; Bone and Spray; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity; Adobe® Audition® CS6; Sound in Flash; Dynamic sounds (AS3); Interlude: My wishlist for Flash CS7; 9 Working with video; Importing video (pre-CS4); Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10 Interactivity; Rotate Continuously; Endless Looping; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3).
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
"Learn the art of animation and design in just a matter of minutes. Why take months to learn every button in Adobe Flash when you can create great visuals with just a few key tools? Chris Georgenes is your go-to guru for creating great animation, bringing objects to life with cool motion effects, and even enhancing your productivity and toolkit with new plugins--all in Flash! How to Cheat in Flash CS6 is a goldmine of artistic inspiration, time-saving practical tips, tricks and step-by-step walkthroughs; you'll wonder how you ever worked in Flash before this book. Make it rain, snow, or set your world ablaze with real-world client projects and project source files. Includes all NEW content and cheats on Sprite Sheet generator and CreateJS extension. - Work over the shoulder of a renowned Flash expert, and apply the practical techniques, tips and tricks to your own projects with downloadable Flash source files, examples and tutorials all available at www.howtocheatinflash.com - Learn a myriad of tricks based on real-life working methods to helk you work faster and more efficiently, with NEW content specific to CS6. - Work from the problem to the solution, to gain the best possible results from Flash. Chris Georgenes is the Art and Animation Director and founder of Mudbubble LLC. He spent the better part of the last decasde designing and animating for the Web, games, and television. His clients include Adobe, Macromedia, Yahoo!, Digitas, Hasbro, Ogilvy and AOL to name a few. Chris is also a course author and instructor for sessions.edu"--
Text of Note
"Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS6, How to Cheat in Flash CS6, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CS6 cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CS6 cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CS6!"--

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
MIL
Stock Number
503027

OTHER EDITION IN ANOTHER MEDIUM

Title
How to cheat in Adobe Flash CS6.
International Standard Book Number
9780240522500

TITLE USED AS SUBJECT

Flash (Computer file)
Flash (Computer file)
Flash (Computer file)

TOPICAL NAME USED AS SUBJECT

Computer animation.
Digital cinematography.
ART-- Digital.
ART-- Film & Video.
Computer animation.
Digital cinematography.
PHOTOGRAPHY-- Techniques-- Cinematography & Videography.

(SUBJECT CATEGORY (Provisional

ART-- 057000
COM
PHO-- 022000

DEWEY DECIMAL CLASSIFICATION

Number
777/
.
7
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
TR897
.
7
Book number
.
G46
2013eb

OTHER CLASS NUMBERS

Class number
ART046000
System Code
bisacsh

PERSONAL NAME - PRIMARY RESPONSIBILITY

Georgenes, Chris.

ORIGINATING SOURCE

Date of Transaction
20200822103634.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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