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عنوان
Designing immersive video games using 3DUI technologies :

پدید آورنده
Arun K. Kulshreshth, Joseph J. LaViola Jr.

موضوع
Computer games-- Design.,Computer games-- Programming.,Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Games development & programming.,Graphics programming.,User interface design & usability.

رده
QA76
.
76
.
C672

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
3319779532
(Number (ISBN
9783319779539
Erroneous ISBN
3319779524
Erroneous ISBN
9783319779522

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Designing immersive video games using 3DUI technologies :
General Material Designation
[Book]
Other Title Information
improving the gamer's user experience /
First Statement of Responsibility
Arun K. Kulshreshth, Joseph J. LaViola Jr.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Cham, Switzerland :
Name of Publisher, Distributor, etc.
Springer,
Date of Publication, Distribution, etc.
[2018]
Date of Publication, Distribution, etc.
©2018

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xiii, 114 pages) :
Other Physical Details
color illustrations

SERIES

Series Title
Human-computer interaction series

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references.

CONTENTS NOTE

Text of Note
Intro; Preface; Contents; Acronyms; 1 3D User Interface Technologies and Games; 1.1 Introduction; 1.2 3D User Interface (3DUI) Technologies; 1.2.1 Stereoscopic 3D; 1.2.2 Head Tracking; 1.2.3 Gesture Based Menus; 1.3 Utilizing 3DUI Technologies for Games; 1.4 Outline of the Book; References; 2 Stereoscopic 3D for Video Games; 2.1 Introduction; 2.2 Related Work; 2.2.1 Benefits of Stereoscopic 3D; 2.2.2 Performance with Display Type; 2.2.3 Interplay with Interaction Technique and Motion Cues; 2.2.4 Stereoscopic 3D Game Design; 2.2.5 Negative Aspects of Stereoscopic 3D; 2.3 Our Hypotheses.
Text of Note
2.4 User Evaluation Experiment; 2.4.1 Selecting the Games for Our Experiment; 2.4.2 Participants and Equipment; 2.4.3 Experimental Task; 2.4.4 Design and Procedure; 2.5 Results and Analysis; 2.5.1 Hustle Kings; 2.5.2 Pain; 2.5.3 The Fight: Lights Out; 2.5.4 Tumble; 2.5.5 Virtua Tennis 4; 2.5.6 Stereoscopic 3D Questions; 2.6 Discussion; 2.7 Conclusion; References; 3 Head Tracking for Video Games; 3.1 Introduction; 3.2 Related Work; 3.3 Our Hypotheses; 3.4 User Evaluations; 3.4.1 Selecting the Games; 3.4.2 Participants and Equipment; 3.4.3 Experimental Task; 3.4.4 Design and Procedure.
Text of Note
3.5 Results and Analysis; 3.5.1 Arma II; 3.5.2 Dirt 2; 3.5.3 Microsoft Flight; 3.5.4 Wings of Prey; 3.5.5 Head Tracking Questions; 3.6 Discussion; 3.7 Conclusion; References; 4 Gestural Menus for Games; 4.1 Introduction; 4.2 Related Work; 4.3 Menu Selection Techniques; 4.3.1 Hand-n-Hold Menu; 4.3.2 Thumbs-Up Menu; 4.3.3 Finger-Count Menu; 4.3.4 3D Marking Menu; 4.4 User Evaluations; 4.4.1 Subjects and Apparatus; 4.4.2 Procedure; 4.4.3 Experiment 1: Hand-n-Hold, Thumbs-Up, and Finger-Count Menu Comparison; 4.4.4 Experiment 2: Compare Finger-Count Menu with 3D Marking Menu; 4.5 Discussion.
Text of Note
4.6 Conclusion; References; 5 Dynamic Stereoscopic 3D Parameters; 5.1 Introduction; 5.2 Related Work; 5.3 Dynamic Stereoscopic 3D; 5.3.1 Type 1: Large Depth Range Variation; 5.3.2 Type 2: Large Object in Front of Camera; 5.3.3 Implementation Details; 5.4 User Evaluations; 5.5 Results; 5.6 Discussion; 5.7 Conclusion; References; 6 Simultaneous Usage of Several 3DUI Technologies; 6.1 Introduction; 6.2 Related Work; 6.3 Design of the Game; 6.3.1 Game Mechanics and Controls; 6.3.2 Stereoscopic 3D Features; 6.3.3 Dynamic Stereoscopic 3D; 6.3.4 Head Tracking Features.
Text of Note
6.3.5 Why Five Enemies and Five Weapons?; 6.4 User Evaluations; 6.4.1 Subjects and Apparatus; 6.4.2 Experiment Design and Procedure; 6.5 Results; 6.5.1 Quantitative Results; 6.5.2 Qualitative Results; 6.6 Discussion; 6.7 Conclusion; References; 7 Discussion and Future Work; 7.1 Discussion; 7.2 Future Work; 7.2.1 More Game Genres; 7.2.2 Multi-session Experiments; 7.2.3 Better Demographics; 7.2.4 Dynamic Stereo Algorithm Improvements; 7.2.5 Educating Stereoscopic 3D Gaming; 7.2.6 Display Technology; 7.2.7 Virtual Reality Games; References; 8 Summary and Conclusion; 8.1 Summary of Our Experiments; 8.2 Conclusion; References.
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SUMMARY OR ABSTRACT

Text of Note
A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Springer Nature
Stock Number
com.springer.onix.9783319779539

OTHER EDITION IN ANOTHER MEDIUM

Title
Designing immersive video games using 3DUI technologies.
International Standard Book Number
9783319779522

TOPICAL NAME USED AS SUBJECT

Computer games-- Design.
Computer games-- Programming.
Computer games-- Design.
Computer games-- Programming.
GAMES-- Board.
Games development & programming.
Graphics programming.
User interface design & usability.

(SUBJECT CATEGORY (Provisional

GAM-- 001000
UYZG
UYZG

DEWEY DECIMAL CLASSIFICATION

Number
794
.
81536
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672

PERSONAL NAME - PRIMARY RESPONSIBILITY

Kulshreshth, Arun K.

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

LaViola, Joseph J.

ORIGINATING SOURCE

Date of Transaction
20200823112746.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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