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عنوان
Unity Virtual Reality Projects :

پدید آورنده

موضوع
Virtual reality-- Computer programs.

رده
QA76
.
76
.
C672
.
L566
2018eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1788477189
(Number (ISBN
1788478800
(Number (ISBN
9781788477185
(Number (ISBN
9781788478809
Erroneous ISBN
9781788478809

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Unity Virtual Reality Projects :
General Material Designation
[Book]
Other Title Information
Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition.

EDITION STATEMENT

Edition Statement
2nd ed.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Birmingham :
Name of Publisher, Distributor, etc.
Packt Publishing,
Date of Publication, Distribution, etc.
2018.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (481 pages)

GENERAL NOTES

Text of Note
Polling for clicks.

CONTENTS NOTE

Text of Note
Cover; Copyright and Credits; Dedication; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Virtually Everything for Everyone; What is virtual reality to you?; Types of head-mounted displays; Desktop VR; Mobile VR; The difference between virtual reality and augmented reality; Applications versus games; How virtual reality really works; Stereoscopic 3D viewing; Head tracking; Types of VR experiences; Technical skills that are important to VR; What this book covers; Who are you?; Summary; Chapter 2: Content, Objects, and Scale; Getting started with Unity.
Text of Note
Chapter 4: Gaze-Based ControlEthan, the walker; Artificially intelligent Ethan; The NavMesh bakery; A random walker in the town; The RandomPosition script; Zombie-ize"" Ethan!; Go where I'm looking; The LookMoveTo script; Adding a feedback cursor; Observing through obstacles; If looks could kill; The KillTarget script; Adding particle effects; Cleaning up; Short intro to Unity C# programming; Summary; Chapter 5: Handy Interactables; Setting up the scene; Creating a balloon; Making it a prefab; Basic button input; Using the Fire1 button; OpenVR trigger button; Daydream controller clicks.
Text of Note
Creating a new Unity projectThe Unity editor; The default world space; Creating a simple diorama; Adding a cube; Adding a plane; Adding a sphere and some material; Changing the scene view; Adding a photo; Coloring the ground plane; Measurement tools; Keeping a unit cube handy; Using a Grid Projector; Measuring the Ethan character; Using third-party content; Creating 3D content with Blender; An introduction to Blender; A unit cube; UV Texture image; Importing into Unity; A few observations; Creating 3D content in VR; Exporting and importing Tilt Brush models.
Text of Note
Installing UWP support in Visual StudioUWP build; Setting up for Android devices; Installing the Java Development Kit (JDK); Installing Android SDK; Via Command Line Tools; About your Android SDK root path location; Installing USB device debugging and connection; Configuring the Unity External Tools; Configuring Unity Player Settings for Android; Building for GearVR and Oculus Go; Building for Google VR; Google Daydream; Google Cardboard; Google VR Play Mode; Setting up for iOS devices; Have an Apple ID; Install Xcode; Configuring the Unity Player Settings for iOS ; Build And Run; Summary.
Text of Note
Publishing and importing using Google PolyEditing Unity in VR with EditorXR; Setting up EditorXR; Using EditorXR; Summary; Chapter 3: VR Build and Run; Unity VR Support and Toolkits; Unity's built-in VR support; Device-specific toolkits; Application toolkits; Web and JavaScript-based VR; 3D worlds; Enabling Virtual Reality for your platform; Setting your target platform; Setting your XR SDK; Installing your device toolkit; Creating the MeMyselfEye player prefab; Building for SteamVR; Building for Oculus Rift; Building for Windows Immersive MR; Setting up Windows 10 Developer mode.
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
If you are interested in Virtual Reality, want to learn how it works, and want to create your own VR experiences, this book is for you. We walk you through a series of tutorials and in-depth discussions using the Unity game engine.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
01201872
Stock Number
B08826

OTHER EDITION IN ANOTHER MEDIUM

Title
Unity Virtual Reality Projects : Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition.

TOPICAL NAME USED AS SUBJECT

Virtual reality-- Computer programs.

DEWEY DECIMAL CLASSIFICATION

Number
006
.
8
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
.
L566
2018eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Linowes, Jonathan.

ORIGINATING SOURCE

Date of Transaction
20200823060406.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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