Explore Swift programming through iOS app development.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Birmingham :
Name of Publisher, Distributor, etc.
Packt Publishing,
Date of Publication, Distribution, etc.
2018.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource (356 pages)
GENERAL NOTES
Text of Note
Custom buttons on the tab bar.
CONTENTS NOTE
Text of Note
Cover; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Swift Basics -- Variables and Functions; Variables; Optional types; Enumeration types; Basic flow statements; The if statements -- how to control the code flow; Loops; The while loops; The switch statement; Functions; What is a tuple?; What is the guard statement?; How to tackle huge problems -- bottom-up versus top-down; Summary; Chapter 2: Getting Familiar with Xcode and Playgrounds; Installing Xcode; Exploring Xcode; What do we see on the screen?; Toolbar; Menu.
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Chapter 4: Structures, Classes, and InheritanceStructures and classes; Extensions; The deinit method; Type properties and functions; Adding custom data types to a playground; Inheritance; Base class; Class properties; Model-View-Controller (MVC); Summary; Chapter 5: Adding Interactivity to Your First App; Storyboards; Visual components; Adding items to the storyboard; Linking the UI with the code; General discussion; Summary; Chapter 6: How to Use Data Structures, OOP, and Protocols; Primary collection types; Generics; Array; Set; Dictionary; How to choose the best collection type.
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List of items in a playgroundUICollectionView; UICollectionViewCell; Reusing cells; Layouts; Table view in iOS app; Model list of cities; Displaying all cities; Adding search; Protocols; Protocols and inheritance; Summary; Chapter 7: Developing a Simple Weather App; Defining the app screens; The home screen; Favorite locations; Constraints; Picking a location; Model; Locations; Controllers and segues; The first segue; How to pass data; Passing information in the reverse direction; Defining a custom segue; Further improvements; Summary; Chapter 8: Introducing CocoaPods and Project Dependencies.
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Software -- the modern wayRuby and CocoaPods; How to use it; CocoaPods useful commands; Carthage; Swift Package Manager ; Useful commands; Popular third-party libraries; Alamofire; Texture; RxSwift; Summary; Chapter 9: Improving a Version of a Weather App; Weather forecast API; What's an API?; List of requests; Creating new models; Pure network requests; Alamofire implementation; Improvements using third-party libraries; Better error handling; About the screen; Summary; Chapter 10: Building an Instagram-Like App; Tabbed app project; Firebase; Login; The different screens.
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The Navigator panel (located to the left)The Debug panel (located at the bottom); The Utilities panel (located to the right); Xcode preferences window; Playground; What is a playground?; Let's add some code; How to add auxiliary code to a playground; How to add resource to a playground; Converting a playground to a workspace; Markup in playgrounds; Different items in the markup language; Basic markup items; Summary; Chapter 3: Creating a Minimal Mobile App; Your first iOS application; Project structure; AppDelegate; Application states; ViewController; Git; Summary.
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SUMMARY OR ABSTRACT
Text of Note
Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift ...
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
EB53EBFF-BABC-4A4F-9CAD-E8BB71774398
OTHER EDITION IN ANOTHER MEDIUM
Title
Learn Swift by Building Applications : Explore Swift programming through iOS app development.
TITLE USED AS SUBJECT
iOS (Electronic resource)
IOS (Electronic resource)
TOPICAL NAME USED AS SUBJECT
Application software-- Development.
Mobile apps.
Swift (Computer program language)
Application software-- Development.
COMPUTERS-- Programming Languages-- General.
COMPUTERS-- Software Development & Engineering-- General.
Mobile & handheld device programming-- Apps programming.