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عنوان
Procedural content generation for Unity game development :

پدید آورنده
Ryan Watkins.

موضوع
Computer games-- Programming.,Video games-- Design.,Computer games-- Programming.,COMPUTERS / Programming / Games,Video games-- Design.

رده
GV1469
.
3

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1785289675
(Number (ISBN
9781785289675
Erroneous ISBN
1785287478
Erroneous ISBN
9781785287473

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Procedural content generation for Unity game development :
General Material Designation
[Book]
Other Title Information
harness the power of procedural content generation to design unique games with Unity /
First Statement of Responsibility
Ryan Watkins.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Birmingham :
Name of Publisher, Distributor, etc.
Packt Publishing,
Date of Publication, Distribution, etc.
[2016]

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource :
Other Physical Details
illustrations.

SERIES

Series Title
Community experience distilled

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
Cover; Copyright; Credits; Disclaimer; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Pseudo Random Numbers; Introducing PCG; Usage of PCG; Application of PCG; Pseudo random numbers; Random versus pseudo random numbers; PRNs in PCG; Random Hello World; Classic Hello World; PCG Hello World; Challenge; Summary; Chapter 2: Roguelike Games; An introduction to Roguelike games; Why Roguelike?; Our own Roguelike project; Setting up the project; Importing the base project; File overview; Animation; Fonts; Prefabs; Scenes; Scripts; Summary
Text of Note
Adding character facing directionsSummary; Chapter 7: Adaptive Difficulty; Setting up sprites; Adding enemies to the world board; Adding enemies to the Dungeon Board; Fighting the enemy; Adaptive difficulty; Enemy AI; Finishing up; Summary; Chapter 8: Generating Music; Concept of music; Tempo; Melody; Repetition; Procedurally generated music algorithm; Measure; Dividing the measure; The base line; Setting up the script; The Sound Manager script; Adding tension; Summary; Chapter 9: Generating a 3D Planet; Adding a third dimension; 3D vs 2D; Know your geometry
Text of Note
Chapter 3: Generating an Endless WorldData structure choice; Array; Linked list; Dictionary; PCG algorithm overview; Scene setup; Player positioning; Camera following; Layers; Initial Game Board; Connecting code; The PCG Game Board; Summary; Chapter 4: Generating Random Dungeons; Algorithm design; Algorithm overview; The grid; Essential path; Random path and chambers; Filling in the rest of the gird; Placing the entrance and exit; Algorithm summary; Data structures; Back to the map; Queue; Prefab setup; An exit sign; DungeonManager; BoardManager; Player; GameManager; Back to the Unity Editor
Text of Note
Seeding the dungeonChallenge; Summary; Chapter 5: Randomized Items; Generating health items in the game world; Implementing health item generation; Setting up sprites; Generating items in the dungeon; The Chest prefab; Chest implementation; Spawning the chest; The Item prefab; Item code; Adding player to item interaction; Summary; Chapter 6: Generating Modular Weapons; PCG with modules; Statistics of modular PCG; Creating and configuring new sprites; Creating a multiple image prefab; Modular weapon scripts; Adding a spawn point; Adding a weapon pick up; Adding scripted weapon animation
Text of Note
Working with the Unity primitive sphereGenerating a sphere; Adding randomization; Bad time and space complexities; Multi mesh planet; Exploring the planet; Summary; Chapter 10: Generating the Future; Models; Items; Levels; Texture; Terrain; Physics; Animation; AI; Story; The player sandbox; Summary; Index
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
Annotation

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000716

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Video games-- Design.
Computer games-- Programming.
COMPUTERS / Programming / Games
Video games-- Design.

(SUBJECT CATEGORY (Provisional

COM-- 012040

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
GV1469
.
3

PERSONAL NAME - PRIMARY RESPONSIBILITY

Watkins, Ryan

ORIGINATING SOURCE

Date of Transaction
20200823054318.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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