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عنوان
Handbook of research on serious games for educational applications /

پدید آورنده
Robert Zheng, the University of Utah, USA, Michael K. Gardner, the University of Utah, USA.

موضوع
Cognitive learning.,Educational games.,Simulation games in education.,Cognitive learning.,EDUCATION-- Administration-- General.,EDUCATION-- Organizations & Institutions.,Educational games.,Simulation games in education.

رده
LB1029
.
G3
H365
2017eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1522505148
(Number (ISBN
9781522505143
Erroneous ISBN
152250513X
Erroneous ISBN
9781522505136

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Handbook of research on serious games for educational applications /
General Material Designation
[Book]
First Statement of Responsibility
Robert Zheng, the University of Utah, USA, Michael K. Gardner, the University of Utah, USA.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Hershey, PA :
Name of Publisher, Distributor, etc.
Information Science Reference,
Date of Publication, Distribution, etc.
[2017]
Date of Publication, Distribution, etc.
©2017

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxvii, 495 pages)

SERIES

Series Title
A volume in the Advances in game-based learning (AGBL) book series,
ISSN of Series
2327-1825

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
What cognitive psychology can tell us about educational computer games / Mike K. Gardner, David L. Strayer -- The role of metacognition in learning via serious games / Douglas J. Hacker -- The role of social collaboration in learning from serious games / Kimmo Oksanen, Timo Lainema, Rija Hämäläinen -- A framework for promoting knowledge transfer in SNS game-based learning / Robert Z. Zheng, Thanh N. Truong -- Using video games to improve spatial skills / HeeSun Choi, Jing Feng -- Dino Lab : designing and developing an educational game for critical thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim, playfully encouraging systems thinking in young children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A game-based approach to teaching social problem-solving skills / Rebecca P Ang, Jean Lee Tan, Dion H. Goh, Vivien S. Huan, Jillian S.T. Boon, Daniel S.S. Fung -- Design of fantasy examples and their effect on learning and engagement in a serious game / Jaejin Lee, Min Liu -- Game design as a complex problem solving process / Mete Akcaoglu, Antonio P. Gutierrez, Charles B. Hodges, Philipp Sonnleitner -- Designing intrinsic integration of learning and gaming actions in a 3D architecture game / Fengfeng Ke -- Designing engaging educational games and assessing engagement in game-based learning / Xun Ge, Dirk Ifenthaler -- Augmented reality in informal learning settings : leveraging technology for the love of history / Eric G. Poitras, Jason M. Harley, Timothy Compeau, Kevin Kee, Susanne P. Lajoie -- Stories, games, & learning through play : The affordances of game narrative for education / Stephen T. Slota, Michael F. Young -- Factors that explain adolescent and young adult mobile game play, part 1 / Boaventura DaCosta, Soonhwa Seok -- Factors that explain adolescent and young adult mobile game play, part 2 / Boaventura DaCosta, Soonhwa Seok -- Level up : multiple player professional development / Oliver Dreon, Greg Szczyrbak -- The development of a gamified system for health activism as a graduate student project / David Kirschner -- Game dimensions and pedagogical dimension in serious games / Begoña Gros.
0

SUMMARY OR ABSTRACT

Text of Note
"This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--

OTHER EDITION IN ANOTHER MEDIUM

Title
Handbook of research on serious games for educational applications.
International Standard Book Number
9781522505136

TOPICAL NAME USED AS SUBJECT

Cognitive learning.
Educational games.
Simulation games in education.
Cognitive learning.
EDUCATION-- Administration-- General.
EDUCATION-- Organizations & Institutions.
Educational games.
Simulation games in education.

(SUBJECT CATEGORY (Provisional

EDU-- 001000
EDU-- 036000

DEWEY DECIMAL CLASSIFICATION

Number
371
.
33/7
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
LB1029
.
G3
Book number
H365
2017eb

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Gardner, Michael K.
Zheng, Robert

ORIGINATING SOURCE

Date of Transaction
20200823041836.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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