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عنوان
Creating augmented and virtual realities :

پدید آورنده
edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan.

موضوع
Augmented reality-- Design.,Computer programming.,Human-computer interaction.,Virtual reality-- Design.,Computer programming.,COMPUTERS-- Programming-- General.,COMPUTERS-- Virtual Worlds.,Human-computer interaction.

رده
QA76
.
9
.
A94

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1492044148
(Number (ISBN
1492044164
(Number (ISBN
9781492044147
(Number (ISBN
9781492044161
Erroneous ISBN
1492044199
Erroneous ISBN
9781492044192

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Creating augmented and virtual realities :
General Material Designation
[Book]
Other Title Information
theory and practice for next-generation spatial computing /
First Statement of Responsibility
edited by Erin Pangilinan, Steve Lukas, and Vasanth Mohan.

EDITION STATEMENT

Edition Statement
First edition.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Sebastopol, CA :
Name of Publisher, Distributor, etc.
O'Reilly Media, Inc.,
Date of Publication, Distribution, etc.
2019.
Date of Publication, Distribution, etc.
©2019

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Intro; Copyright; Table of Contents; Foreword; Preface; A Note on Terminology; Why We Wrote This Book; What We Didn't Cover in This Book; How This Book Is Organized; Conventions Used in This Book; Using Code Examples; O'Reilly Online Learning; How to Contact Us; Acknowledgments; Part I. Design and Art Across Digital Realities; Chapter 1. How Humans Interact with Computers; Common Term Definition; Introduction; Modalities Through the Ages: Pre-Twentieth Century; Modalities Through the Ages: Through World War II; Modalities Through the Ages: Post-World War II
Text of Note
How Does Relocalization Work?What's the State of the Art in Research (and Coming Soon to Consumer)?; Can the Relocalization Problem Really Be Solved for Consumers?; Can't Google or Apple Just Do This?; Relocalization!= Multiplayer; It's Also Critical for ... ; How Is Relocalization Really Being Done Today in Apps?; Platforms; Apple's ARKit; Some Mysteries Explained; Isn't ARCore Just Tango-Lite?; So, Should I Build on ARCore Now?; What About Tango, Hololens, Vuforia, and Others?; Other Development Considerations; Lighting; Multiplayer AR-Why It's Quite Difficult
Text of Note
Modalities Through the Ages: The Rise of Personal ComputingModalities Through the Ages: Computer Miniaturization; Why Did We Just Go Over All of This?; Types of Common HCI Modalities; New Modalities; The Current State of Modalities for Spatial Computing Devices; Current Controllers for Immersive Computing Systems; Body Tracking Technologies; A Note on Hand Tracking and Hand Pose Recognition; Voice, Hands, and Hardware Inputs over the Next Generation; Chapter 2. Designing for Our Senses, Not Our Devices; Envisioning a Future; Sensory Technology Explained
Text of Note
So, Who Are We Building This Future For?The Role of Women in AI; Sensory Design; An Introduction; Five Sensory Principles; 1. Intuitive Experiences Are Multisensory; 2. 3D Will Be Normcore; 3. Designs Become Physical Nature; 4. Design for the Uncontrollable; 5. Unlock the Power of Spatial Collaboration; Adobe's AR Story; Conclusion; Part II. How eXtended Reality Is Changing Digital Art; Chapter 3. Virtual Reality for Art; A More Natural Way of Making 3D Art; VR for Animation; Chapter 4. 3D Art Optimization; Introduction; Options to Consider; Ideal Solution; Topology; Baking; Draw Calls
Text of Note
Using VR Tools for Creating 3D ArtAcquiring 3D Models Versus Making Them from Scratch; Summary; Part III. Hardware, SLAM, Tracking; Chapter 5. How the Computer Vision That Makes Augmented Reality Possible Works; Who Are We?; A Brief History of AR; How and Why to Select an AR Platform; I'm a Developer, What Platform Should I Use and Why?; Performance Is Statistics; Integrating Hardware and Software; Optical Calibration; Inertial Calibration; The Future of Tracking; The Future of AR Computer Vision; Mapping; How Does Multiplayer AR Work?; What's the Difficult Part?
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. --Publisher

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
OverDrive, Inc.
Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
1B223208-2CEA-4514-8B4F-12F55DD15D70
Stock Number
CL0501000042

OTHER EDITION IN ANOTHER MEDIUM

Title
Creating augmented and virtual realities.
International Standard Book Number
9781492044192

TOPICAL NAME USED AS SUBJECT

Augmented reality-- Design.
Computer programming.
Human-computer interaction.
Virtual reality-- Design.
Computer programming.
COMPUTERS-- Programming-- General.
COMPUTERS-- Virtual Worlds.
Human-computer interaction.

(SUBJECT CATEGORY (Provisional

COM-- 051000
COM-- 057000

DEWEY DECIMAL CLASSIFICATION

Number
006
.
8
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
9
.
A94

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Lukas, Steve
Mohan, Vasanth
Pangilinan, Erin

ORIGINATING SOURCE

Date of Transaction
20200823033147.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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