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عنوان
Modeling and Animation Using Blender :

پدید آورنده
Ezra Thess Mendoza Guevarra.

موضوع
Blender (Computer file),Blender (Computer file),Computer graphics.,Computer graphics.

رده
QA75
.
5-76
.
95

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
148425340X
(Number (ISBN
9781484253403
Erroneous ISBN
9781484253397

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Modeling and Animation Using Blender :
General Material Designation
[Book]
Other Title Information
Blender 2. 80: the Rise of Eevee /
First Statement of Responsibility
Ezra Thess Mendoza Guevarra.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Berkeley, CA :
Name of Publisher, Distributor, etc.
Apress L.P.,
Date of Publication, Distribution, etc.
©2020.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (302 pages)

GENERAL NOTES

Text of Note
Motion Tracking Constraints

CONTENTS NOTE

Text of Note
Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Chapter 1: The Tour -- Why Blender? -- Hidden Tools -- Launches Quickly -- Customizable Interface -- Significant Upgrades -- Workflow Speed -- Blender Cycles Built-in Renderer -- The Community -- Open Source Software -- Blender's Future Is Bright -- What's with Blender 2.80? -- User Interface -- Eevee -- Viewport -- 2D Animation -- Cycles -- Installation -- System Requirements -- Installation Process -- The Face of Blender 2.80 -- Customization -- Workspaces -- Areas
Text of Note
Other Samples -- Chapter 5: Let's Animate with Blender -- Animation Workspace -- Dope Sheet -- Dope Sheet -> Dope Sheet Mode -- Dope Sheet Mode Header Menus -- Markers Menu -- Channel Menu -- Key Menu -- Dope Sheet -> Action Editor Mode -- Dope Sheet -> Shape Key Editor Mask and Cache File Mode -- Dope Sheet -> Grease Pencil Mode -- Grease Pencil Mode Header Menus -- Timeline -- Graph Editor -- View Menu -- Select Menu -- Marker Menu -- Channel Menu -- Key Menu -- Sample Project -- Rendering Workspace -- Header Menus -- Sample Project -- Camera Fundamentals -- Object Constraints
Text of Note
Outliner -- Properties -- Render Settings -- Sampling Settings -- Output Settings -- View Layer Settings -- Passes Settings -- Scene Settings -- World Settings -- Object Settings -- Physics Settings -- Material Settings -- Object Constraints and Texture Settings -- Sample Project Time! -- Lighting -- Chapter 3: Blending with Blender: The Modeling Workspace -- Toolbars -- Toolbar -> Mesh -- Extrude Tool -- Extrude Individual Tool -- Extrude to Cursor Tool -- Inset Tool -- Bevel Tool -- Loop Cut and Offset Edge Loop Cut Tools -- Knife and Bisect Tools -- Polybuild Tool
Text of Note
Spin and Spin Duplicates Tool -- Smooth Tool -- Edge Slide and Vertex Slide Tool -- Shrink/Flatten Tool -- Push/Pull Tool -- Shear Tool -- To Sphere Tool -- Rip Region and Rip Edge Tools -- Toolbar -> Armature -- Toolbar -> Grease Pencil -- Toolbar -> Curve -- Sample Project -- Chapter 4: Blending with Blender: The Shading Workspace -- File Browser -- Image Editor -- Tools -- Sidebar -- Tool Panel -- Image Panel -- Shader Editor -- Header -- Toolbar -- Node Editor -- Principled BSDF -- Mix Shader -- Diffuse BSDF -- Glossy BSDF -- Emission -- Subsurface Scattering -- Image Texture -- Sample Project
Text of Note
Toggle Maximize Window/Fullscreen -- Editors -- Chapter 2: Blending with Blender: Getting Started -- Modeling with Blender 2.80 -- Types of Objects -- Mesh -- Curve and Surface -- Metaball -- Text -- Grease Pencil -- Armature -- Lattice -- Empty -- Image -- Light -- Light Probe -- Camera and Speaker -- Force Field -- Menus -- The Layout Workspace -- The 3D Viewport -- 3D Viewport -> Mode and Menus -- View Menu -- Select Menu -- Add Menu -- Object Menu -- 3D Viewport -> Transform Controls -- 3D Viewport -> Display and Shading -- 3D Viewport -> Toolbar -- 3D Viewport -> Sidebar -- The Sidebar
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. You will: Master the features of Blender Eevee Work with modeling, animation, and much more using the updated software Understand important concepts such as physics and particles.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
0B6CFABC-264C-41E0-8F2C-77EA2E3BA918

OTHER EDITION IN ANOTHER MEDIUM

Title
Modeling and Animation Using Blender : Blender 2. 80: the Rise of Eevee.
International Standard Book Number
9781484253397

TITLE USED AS SUBJECT

Blender (Computer file)
Blender (Computer file)

TOPICAL NAME USED AS SUBJECT

Computer graphics.
Computer graphics.

DEWEY DECIMAL CLASSIFICATION

Number
006
.
6
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA75
.
5-76
.
95
Class number
T385

PERSONAL NAME - PRIMARY RESPONSIBILITY

Guevarra, Ezra Thess Mendoza.

ORIGINATING SOURCE

Date of Transaction
20200823032846.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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