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عنوان
Practical game development with Unity and Blender /

پدید آورنده
Alan Thorn.

موضوع
Blender (Computer file),Unity (Electronic resource),Blender (Computer file),Unity (Electronic resource),Computer games-- Programming.,Computer graphics.,Three-dimensional display systems.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,GAMES-- Board.,Three-dimensional display systems.,Video games-- Design.

رده
QA76
.
76
.
C672

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1305074718
(Number (ISBN
9781305074712
Erroneous ISBN
130507470X
Erroneous ISBN
9781305074705

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Practical game development with Unity and Blender /
General Material Designation
[Book]
First Statement of Responsibility
Alan Thorn.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Australia :
Name of Publisher, Distributor, etc.
Delmar,
Date of Publication, Distribution, etc.
2014.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource

CONTENTS NOTE

Text of Note
""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 The 10-Stage Workflow""; ""Introducing the 10-Stage Workflow""; ""Stage 1: Brainstorming""; ""Stage 2: Initial Design""; ""Game Overview""; ""Game Details""; ""References""; ""Stage 3: Prototyping""; ""Stage 4: Refining Design""; ""Project Management""; ""Identify Resources""; ""Compress Space""; ""Schedule Work""; ""Stage 5: Asset Creation""; ""Stage 6: Importing Assets""; ""Stage 7: Level Design""; ""Stage 8: Scripting""; ""Stage 9: Testing""; ""Stage 10: Building""; ""Recommendations for Working Practice""; ""Summary""
Text of Note
""Chapter 2 Blender-to-Unity Workflow""""Configuring the Blender GUI""; ""Dark Themes""; ""Disable Python Tooltips""; ""Maya Controls""; ""The Close-Without-Saving “Bug�""; ""Exporting Blender Models to Unity""; "". Blend Files""; ""Tutorial: Exporting Manually to FBX""; ""Exploring FBX Files""; ""Tutorial: Importing FBX Files into Unity""; ""Lightmap UVs""; ""Scale Factor""; ""Summary""; ""Chapter 3 Modular Environments and Static Meshes""; ""Advantages of the Modular Method""; ""Getting Started with Modular Environments in Blender""; ""Extending from the Base Tile""
Text of Note
""Modular Environment Blender Workflow""""Flipping Normals""; ""Backface Culling""; ""Vertex and Incremental Snapping""; ""N-gons""; ""Searching for N-gons""; ""Undoing and Removing Doubles""; ""Mirroring""; ""Using Vertex Groups""; ""Mesh Display Settings""; ""UV Mapping and Texture Creation""; ""Marking Seams, UV Mapping, and Modeling""; ""Atlas Textures and UV Overlapping""; ""Establish Texel Density""; ""Importing and Configuring Environments in Unity""; ""Using Prefabs""; ""Static Batching""; ""Summary""; ""Chapter 4 Terrain""; ""Creating Terrain in Unity""; ""Terrain Settings""
Text of Note
""Preparing for Animation in Blender""""Use a Dedicated Animation Layout""; ""Beware of Auto-Key""; ""Insert Single Keyframes""; ""Animation Length""; ""Exporting Animations to FBX""; ""Working with Multiple Animations""; ""Keyframe Animations from Blender to Unity""; ""Follow-Path Animations and Animation Baking""; ""Blend Shapes and Shape Keys""; ""Bones and Rigging""; ""Always Name Bones""; ""Use X-Axis Mirror for Character Rigs""; ""Forward and Inverse Kinematics""; ""Deform and Control Bones""; ""Exporting Rigged Characters""; ""Importing Rigged Meshes into Unity""; ""Summary""
Text of Note
""Sculpting Terrain""""Texture-Painting Terrain""; ""Evaluating Unity Terrains""; ""Blender Terrain Modeling""; ""The Proportional Editing Method""; ""The Displacement-Texture Method""; ""The Sculpting Method""; ""Terrain Resolution""; ""Texture-Painting Terrain""; ""UV Mapping Terrains""; ""Generating a Texture for Painting""; ""Painting from the UV Image Editor""; ""Painting from the 3D View""; ""Painting with Textures""; ""Working with Roads and Paths""; ""Creating Roads""; ""Summary""; ""Chapter 5 Animation Workflows""; ""Animation Units: The Keyframe""
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OTHER EDITION IN ANOTHER MEDIUM

Title
Practical game development with Unity and Blender
International Standard Book Number
9781305074705

TITLE USED AS SUBJECT

Blender (Computer file)
Unity (Electronic resource)
Blender (Computer file)
Unity (Electronic resource)

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer graphics.
Three-dimensional display systems.
Video games-- Design.
Computer games-- Programming.
Computer graphics.
GAMES-- Board.
Three-dimensional display systems.
Video games-- Design.

(SUBJECT CATEGORY (Provisional

GAM-- 001000

DEWEY DECIMAL CLASSIFICATION

Number
794
.
81526
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672

PERSONAL NAME - PRIMARY RESPONSIBILITY

Thorn, Alan

ORIGINATING SOURCE

Date of Transaction
20200822170410.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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