Focus on Computer Graphics,>Tutorials and Perspectives in Computer Graphics.
CONTENTS NOTE
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1. Extensible Image Synthesis / Dieter W. Fellner --; 2. RayViS --; A Visualization System Based on Object-Orientation / Alwin Grone --; 3. An Object-Oriented Approach to Curves and Surfaces / Philipp Slusallek, Reinhard Klein, Andreas Kolb and Gunther Greiner --; 4. Object-Oriented Modeling of Graphical Primitives / Ekkehard Beier --; 5. Gemma: An Open Architecture for Distributed User Interfaces / Steve Freeman --; 6. Object-Oriented Animation in the REALISM System / Ian J. Palmer and Richard L. Grimsdale --; 7. Modeling Multimedia-Objects with MME / Dennis Dingeldein --; 8. Mixed Programming Paradigms in Computer Graphics / Parris K. Egbert and Travis L. Hilton --; 9. Talktalk / Peter Bouwman and Hans de Bruin --; 10. OOCS --; Constraints in an Object Oriented Environment / Quinton Hoole and Edwin Blake --; 11. Event-based.constraints: coordinate.satisfaction [actual symbol not reproducible] object.state / Remco C. Veltkamp and Edwin H. Blake.
SUMMARY OR ABSTRACT
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The evolving functionality and growing complexity of graphics algorithms and systems make it more difficult for the application programmer to exploit them fully. Conventional programming methods are no longer suited and new programming paradigms and system architectures are required. This book presents results from the Fourth Eurographics Workshop on Object-Oriented Graphics. Part 1, Object-Oriented Design and Systems, shows that object-oriented graphics now uses complex algorithms and systems, such as elaborate renderers, animation, and multimedia systems, that are realized as object-oriented libraries. Part 2, Programming Paradigms for Graphics, reflects upon and analyzes problems arising from relying completely on object orientation, and proposes mixed programming paradigms that may enrich object-oriented languages.