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عنوان
Character animation with Direct3D /

پدید آورنده
Carl Granberg.

موضوع
Direct3D.,Direct3D.,Direct3D.,Computer animation.,Human figure in art-- Computer programs.,Video game characters.,Computer animation.,Computer animation.,COMPUTERS-- Programming-- Games.,Human figure in art-- Computer programs.,Human figure in art-- Computer programs.,Video game characters.,Video game characters.

رده
TR897
.
7
.
G72
2009eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
158450630X
(Number (ISBN
9781584506300
Erroneous ISBN
1584505702
Erroneous ISBN
9781584505709

NATIONAL BIBLIOGRAPHY NUMBER

Number
b800955

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Character animation with Direct3D /
General Material Designation
[Book]
First Statement of Responsibility
Carl Granberg.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston, Mass. :
Name of Publisher, Distributor, etc.
Charles River Media/Course Technology,
Date of Publication, Distribution, etc.
©2009.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xiv, 429 pages) :
Other Physical Details
illustrations

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
""Acknowledgments""; ""About the Author""; ""Contents""; ""Introduction""; ""1 Introduction to Character Animation""; ""What Is Character Animation?""; ""A Brief History of Character Animation""; ""Morphing Animation and Skeletal Animation""; ""The Soldier""; ""Coding Conventions""; ""Conclusions""; ""Further Reading""; ""2 A Direct3D Primer""; ""DirectX 9 versus DirectX 10""; ""STL and the D3DX Library""; ""Setting Up a Project in Visual Studio Express 2008""; ""VC++ Directories""; ""Creating a New Project""; ""Linking DirectX Libraries""; ""Application Framework""; ""WinMain""
Text of Note
""Compressing Animation Sets""""Animation Callback Events""; ""Motion Capture (Mocap)""; ""Optical Motion Capture Systems""; ""Magnetic Motion Capture Systems""; ""Mechanical Motion Capture Systems""; ""Comparison of the Different Mocap Systems""; ""Lapland Studio Interview""; ""Conclusions""; ""Chapter 5 Exercises""; ""Further Reading""; ""6 Physics Primer""; ""Introduction to Rigid Body Physics""; ""Forces""; ""The Effect of Forces on a Rigid Body""; ""Quaternions""; ""Describing the World""; ""The Oriented Bounding Box Class""; ""Physics Simulation""
Text of Note
""Creating the Window""""Basic Rendering""; ""Creating the DirectX Device""; ""Direct3D Rendering Loop""; ""Loading a Mesh""; ""Loading an Effect""; ""Rendering a Mesh with an Effect""; ""Conclusions""; ""Further Reading""; ""3 Skinned Meshes""; ""Skinned Meshes Overview""; ""Bone Hierarchies""; ""The D3DXFRAME Structure""; ""Loading a Bone Hierarchy""; ""The CreateFrame() Function""; ""The CreateMeshContainer() Function""; ""The DestroyFrame() Function""; ""The DestroyMeshContainer() Function""; ""The ID3DXAllocateHierarchy""; ""Applying a Mesh to the Bone Hierarchy""
Text of Note
""Position, Velocity, and Acceleration""""The Particle""; ""The Spring""; ""Conclusions""; ""Chapter 6 Exercises""; ""Further Reading""; ""7 Ragdoll Simulation""; ""Introduction to the Bullet Physics Engine""; ""Integrating the Bullet Physics Library""; ""Download Bullet""; ""Build the Bullet Libraries""; ""Setting Up a Custom Direct3D Project""; ""Hello btDynamicsWorld""; ""Constraints""; ""Constructing the Ragdoll""; ""Updating the Character Mesh from the Ragdoll""; ""Getting a Bone�s Position from an OBB""; ""Getting a Bone�s Orientation from an OBB""; ""Updating the Bone Hierarchy""
Text of Note
""Software Skinning Overview""""Hardware Skinning Overview""; ""Software Skinning Implementation""; ""Hardware Skinning Implementation""; ""Rendering Static Meshes in Bone Hierarchies""; ""Conclusions""; ""Chapter 3 Exercises""; ""Further Reading""; ""4 Skeletal Animation""; ""Keyframe Animation""; ""Animation Sets""; ""The ID3DXAnimationController Interface""; ""Loading the Animation Data""; ""Multiple Animation Controllers""; ""Conclusions""; ""Chapter 4 Exercises""; ""5 Advanced Skeletal Animation Techniques""; ""The Track Structure""; ""Blending Multiple Animations""
0
8
8
8
8

SUMMARY OR ABSTRACT

Text of Note
Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'll start with a basic 3D character that you'll bring to life as you work your way through each chapter. Throughout the course of the book you'll learn how to create a character that can walk, talk, collide with objects, fall, and more.You'll utilize skeletal animation for overall movement and morphing animation techniques for more refined movement such as changes in facial expression. You can apply the character animation skills you learn in this book to any game genre. Character Animation with Direct3D is perfect for any game developer looking to create more life-like and interesting game characters.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000060

OTHER EDITION IN ANOTHER MEDIUM

Title
Character animation with Direct3D.
International Standard Book Number
9781584505709

TITLE USED AS SUBJECT

Direct3D.
Direct3D.
Direct3D.

TOPICAL NAME USED AS SUBJECT

Computer animation.
Human figure in art-- Computer programs.
Video game characters.
Computer animation.
Computer animation.
COMPUTERS-- Programming-- Games.
Human figure in art-- Computer programs.
Human figure in art-- Computer programs.
Video game characters.
Video game characters.

(SUBJECT CATEGORY (Provisional

COM-- 012040

DEWEY DECIMAL CLASSIFICATION

Number
794
.
816696
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
TR897
.
7
Book number
.
G72
2009eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Granberg, Carl.

ORIGINATING SOURCE

Date of Transaction
20201207131905.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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