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عنوان
AI game programming wisdom /

پدید آورنده
edited by Steve Rabin.

موضوع
Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.

رده
QA76
.
76
.
C672
R33
2002

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1584500778
(Number (ISBN
9781584500773

NATIONAL BIBLIOGRAPHY NUMBER

Number
b787442

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
AI game programming wisdom /
General Material Designation
[Book]
First Statement of Responsibility
edited by Steve Rabin.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Hingham, Mass. :
Name of Publisher, Distributor, etc.
Charles River Media,
Date of Publication, Distribution, etc.
©2002.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
xxxii, 672 pages, 4 unnumbered pages of plates :
Other Physical Details
illustrations (some color) ;
Dimensions
25 cm +
Accompanying Material
1 CD-ROM (4 3/4 in.)

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Architecting a game AI / Bob Scott -- An efficient AI architecture using prioritized task categories / Alex W. McLean -- An architecture based on load balancing / Bob Alexander -- A simple inference engine for a rule-based architecture / Mike Christian -- Implementing a state machine language ; Enhancing a state machine language through Messaging / Steve Rabin -- Blackboard architectures / Damian Isla, Bruce Blumberg -- Introduction to Bayesian networks and reasoning under uncertainty / Paul Tozour -- A rule-based architecture using the Dempster-Shafer theory / François Dominic Laramée -- An optimized fuzzy logic architecture for decision-making / Thor Alexander -- A flexible goal-based planning architecture / John O'Brian -- First-person shooter AI architecture / Paul Tozour -- Architecting an RTS AI / Bob Scott -- An economic approach to goal-directed reasoning in an RTS / Vernon Harmon -- The basics of ranged weapon combat / Paul Tozour -- Level-of-detail AI for a large role-playing game / Mark Brockington -- A dynamic reputation system based on event knowledge / Greg Alt, Kristin King -- Representing a racetrack for the AI ; Racing AI logic ; Training an AI to race / Gari Biasillo -- Competitive AI racing under open street conditions / Joseph C. Adzima -- Camera AI for replays ; Simulating real animal behavior / Sandeep V. Kharkar -- Agent cooperation for FSMs for baseball / P.J. Snavely -- Intercepting a ball / Noah Stein -- Scripting : overview and code generation ; Scripting : the interpreter engine ; Scripting : system integration / Lee Berger -- Creating scripting languages for nonprogrammers / Falko Poiker -- Scripting for undefined circumstances / Jonty Barnes, Jason Hutchens -- The perils of AI scripting / Paul Tozour -- How not to implement a basic scripting language / Mark Brockington, Mark Darrah -- Learning and adaptation / John Manslow -- Varieties of learning / Richard Evans -- GoCap : game observation capture / Thor Alexander -- Pattern recognition with sequential prediction / Fri Mommersteeg -- Using n-gram statistical models to predict player behavior / François Dominic Laramée -- Practical natural language learning / Jason Hutchens, Jonty Barnes -- Testing undefined behavior as a result of learning / Jonty Barnes, Jason Hutchens -- Imitating random variations in behavior using a neural network / John Manslow -- Genetic algorithms evolving the perfect troll / François Dominic Laramée -- The dark art of neural networks / Alex J. Champandard.
Text of Note
The evolution of game AI / Paul Tozour -- The illusion of intelligence / Bob Scott -- Solving the right problem / Neil Kirby -- 12 tips from the trenches / Jeff Orkin -- Building an AI diagnostic toolset / Paul Tozour -- A general-purpose trigger system ; A data-driven architecture for animation selection ; Realistic character behavior with prioritized, categorized animation / Jeff Orkin -- Designing a GUI tool to aid in the development of finite-state machines / Phil Carlisle -- The beauty of response curves / Bob Alexander -- Simple and efficient line-of-sight for 3D landscapes / Tom Vykruta -- An open-source fuzzy logic library / Michael Zarozinski -- Basic A* pathfinding made simple / James Matthews -- Generic A* pathfinding ; Pathfinding design architecture ; How to achieve lightning-fast A* / Dan Higgins -- Practical optimizations for A* path generation / Timothy Cain -- Simple, cheap pathfinding / Mike Mika, Chris Charla -- Preprocessed solution for open terrain navigation / Smith Surasmith -- Building a near-optimal navigation mesh / Paul Tozour -- Realistic turning between waypoints / Marco Pinter -- Navigating doors, elevators, lodges, and other obstacles / John Hancock -- Simple swarms as an alternative to flocking / Tom Scutt -- Strategic and tactical reasoning with waypoints / Lars Lidén -- Recognizing strategic dispositions : engaging the enemy / Steven Woodcock -- Squad tactics : team AI and emergent maneuvers ; Squad tactics : planned maneuvers / William van der Sterren -- Tactical team AI using a command hierarchy / John Reynolds -- Formations / Chad Dawson.
0
0

SYSTEM REQUIREMENTS NOTE (ELECTRONIC RESOURCES)

Text of Note
System requirements for accompanying CD-ROM: Windows 95 or Windows NT4 or later.

TOPICAL NAME USED AS SUBJECT

Artificial intelligence.
Computer games-- Design.
Computer games-- Programming.
Computer graphics.
Artificial intelligence.
Computer games-- Design.
Computer games-- Design.
Computer games-- Programming.
Computer games-- Programming.
Computer graphics.
Computer graphics.
Computeranimation
Computergraphics.
Computerspelen.
Computerspiel
Infographie.
Intelligence artificielle.
Künstliche Intelligenz
Kunstmatige intelligentie.
Ludiciels-- Programmation.
Programmeren (computers)
Programmierung
Vormgeving.

UNIVERSAL DECIMAL CLASSIFICATION (UDC)

Number
794.8

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8/154469
Edition
21

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
R33
2002

OTHER CLASS NUMBERS

Class number
54
.
72
Class number
DAT
758f
Class number
DAT
760f
Class number
ST
320
Class number
SU
500
System Code
bcl
System Code
stub
System Code
stub
System Code
rvk
System Code
rvk

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Rabin, Steve.

ORIGINATING SOURCE

Date of Transaction
20201207010825.0

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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