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عنوان
Physics for game programmers /

پدید آورنده
Grant Palmer.

موضوع
Physics.,Video games-- Design.,Jeux d'ordinateur-- Programmation.,Mécanique-- Simulation par ordinateur.,GAMES-- Video & Electronic.,Informatique.,Physics.,SCIENCE-- Energy.,SCIENCE-- Mechanics-- General.,SCIENCE-- Physics-- General.,Video games-- Design.

رده
QA76
.
76
.
C672
P24
2005eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1430200219
(Number (ISBN
159059472X
(Number (ISBN
9781430200215
(Number (ISBN
9781590594728

NATIONAL BIBLIOGRAPHY NUMBER

Number
b752240

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Physics for game programmers /
General Material Designation
[Book]
First Statement of Responsibility
Grant Palmer.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
New York, NY :
Name of Publisher, Distributor, etc.
Distributed by Springer,
Date of Publication, Distribution, etc.
©2005.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxv, 444 pages) :
Other Physical Details
illustrations

SERIES

Series Title
Books for professionals by professionals

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Adding Realism to Your Games -- Some Basic Concepts -- Basic Newtonian Mechanics -- Basic Kinematics -- Projectiles -- Collisions -- Sports Simulations -- Cars and Motorcycles -- Boats and Things That Float -- Airplanes -- Rockets and Missiles -- The Physics of Solids -- Explosions -- Lasers -- Probabilistic and Monte Carlo Simulations.
0

SUMMARY OR ABSTRACT

Text of Note
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Springer
Stock Number
978-1-59059-472-8

OTHER EDITION IN ANOTHER MEDIUM

Title
Physics for game programmers.
International Standard Book Number
9781590594728

TOPICAL NAME USED AS SUBJECT

Physics.
Video games-- Design.
Jeux d'ordinateur-- Programmation.
Mécanique-- Simulation par ordinateur.
GAMES-- Video & Electronic.
Informatique.
Physics.
SCIENCE-- Energy.
SCIENCE-- Mechanics-- General.
SCIENCE-- Physics-- General.
Video games-- Design.

(SUBJECT CATEGORY (Provisional

GAM-- 013000
SCI-- 024000
SCI-- 041000
SCI-- 055000
UL
UMZ

DEWEY DECIMAL CLASSIFICATION

Number
530
.
0247
Number
794
.
8/1536
Edition
22
Edition
22

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Class number
QC23
.
2
Book number
P24
2005eb
Book number
.
P355
2005eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Palmer, Grant.

ORIGINATING SOURCE

Date of Transaction
20201204115359.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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