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عنوان
Human-computer interaction :

پدید آورنده
Masaaki Kurosu (ed.).

موضوع
Human-computer interaction, Congresses.,Artificial intelligence.,Computer security.,Computers-- Computer Graphics.,Computers-- Expert Systems.,Computers-- Hardware-- Network Hardware.,Computers-- Intelligence (AI) & Semantics.,Computers-- Security-- General.,Computers-- User Interfaces.,Expert systems-- knowledge-based systems.,Human-computer interaction.,Image processing.,Network hardware.,User interface design & usability.

رده
QA76
.
9
.
H85

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
3319912496
(Number (ISBN
331991250X
(Number (ISBN
9783319912493
(Number (ISBN
9783319912509
Erroneous ISBN
9783319912493

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Human-computer interaction :
General Material Designation
[Book]
Other Title Information
interaction technologies : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings.
First Statement of Responsibility
Masaaki Kurosu (ed.).
Volume Designation
Part III /

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Cham, Switzerland :
Name of Publisher, Distributor, etc.
Springer,
Date of Publication, Distribution, etc.
2018.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xviii, 517 pages) :
Other Physical Details
illustrations

SERIES

Series Title
Lecture notes in computer science,
Series Title
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Volume Designation
10903
ISSN of Series
0302-9743 ;

GENERAL NOTES

Text of Note
Includes author index.
Text of Note
International conference proceedings.

CONTENTS NOTE

Text of Note
Input techniques and devices -- SliT: Character Input System Using Slide-in and Tap for Smartwatches -- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks -- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices -- A New Japanese Input Method for Virtual Reality Applications -- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices -- Ex-Space: Expanded Space Key by Sliding Thumb on Home Position -- Character Input by Gesture Performed with Grasping both Ends of Tablet PC -- Entry and Selection Methods for Specifying Dates in Mobile Context -- Speech-based interfaces and chatbots -- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life -- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle -- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults -- An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures -- Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs -- Acoustic Feature Comparison for Different Speaking Rates -- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition -- Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, Voice Agent Interaction -- Gesture, motion and eye-tracking based interaction -- Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction -- Evaluating Tap-And-Drag: A Single-Handed Zooming Method -- Developing Female Clothing Coordination Generation System Using Eye Tracking Information -- Analyzing gaze Behavior Prior to Interacting with a Multimedia Interface in a Car -- Intuitive 3D Model Prototyping with Leap Motion and Microsoft Hololens -- A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction -- A Mobile Command Input Through Vowel Lip Shape Recognition -- Daily activity recognition based on acceleration of both wrists -- Orientation Correction for a 3D Hand Motion Tracking Interface using Inertial Measurement Units -- A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor -- Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances? -- Exploration of Behavioral Markers to Support Adaptive Learning -- The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures -- Non-Invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction -- Games and gamification -- TrackMaze: A Comparison of Head-tracking, Eye-tracking and Tilt as Input Methods for Mobile Games -- Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews -- Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors -- Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players -- Application of Gamification to Website Design for the Improvement of Effective Communication -- A Framework for the Assessment of Enjoyment in Video Games -- An Interactive Cat Toy Interfacing Owner PC Operations -- Improving Quality of Interaction with the Mobility Services through the Gamification Approach -- How to extend life cycle of an online game.
0

SUMMARY OR ABSTRACT

Text of Note
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Springer Nature
Stock Number
com.springer.onix.9783319912509

OTHER EDITION IN ANOTHER MEDIUM

International Standard Book Number
9783319912493

PARALLEL TITLE PROPER

Parallel Title
HCI International 2018

TOPICAL NAME USED AS SUBJECT

Human-computer interaction, Congresses.
Artificial intelligence.
Computer security.
Computers-- Computer Graphics.
Computers-- Expert Systems.
Computers-- Hardware-- Network Hardware.
Computers-- Intelligence (AI) & Semantics.
Computers-- Security-- General.
Computers-- User Interfaces.
Expert systems-- knowledge-based systems.
Human-computer interaction.
Image processing.
Network hardware.
User interface design & usability.

(SUBJECT CATEGORY (Provisional

COM070000
UYZG
UYZG

DEWEY DECIMAL CLASSIFICATION

Number
004
.
01/9
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
9
.
H85

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Kurosu, Masaaki,1948-

CORPORATE BODY NAME - PRIMARY RESPONSIBILITY

International Conference on Human-Computer Interaction(20th :2018 :, Las Vegas, Nev.)

ORIGINATING SOURCE

Date of Transaction
20200823112320.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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