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عنوان
Learning Unreal Engine game development :

پدید آورنده
Joanna Lee.

موضوع
Android (Electronic resource),Android (Electronic resource),Computer games-- Design.,Computer games-- Programming.,UnrealScript (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES / Board,UnrealScript (Computer program language)

رده
QA76
.
76
.
C672

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
178439596X
(Number (ISBN
1784398152
(Number (ISBN
9781784395964
(Number (ISBN
9781784398156
Erroneous ISBN
9781784398156

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Learning Unreal Engine game development :
General Material Designation
[Book]
Other Title Information
a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 /
First Statement of Responsibility
Joanna Lee.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Birmingham, UK :
Name of Publisher, Distributor, etc.
Packt Publishing,
Date of Publication, Distribution, etc.
2016.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (1 volume) :
Other Physical Details
illustrations.

SERIES

Series Title
Community experience distilled

GENERAL NOTES

Text of Note
Includes index.

CONTENTS NOTE

Text of Note
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: An Overview of Unreal Engine; What goes into a game?; What is a game engine?; The history of Unreal Engine; Game development; Artists; Cinematic creators; Sound designers; Game designers; Programmers; The components of Unreal Engine 4; The sound engine; The physics engine; The graphics engine; Input and the Gameplay framework; Light and shadow; Post-process effects; Artificial intelligence; Online and multiplatform capabilities; Unreal Engine and its powerful editors
Text of Note
Adding Lightmass Importance VolumeApplying finishing touches to a room; Useful tip -- using the drag snap grid; Summary; Chapter 3: Game Objects -- More and Move; BSP Brush; Background; Brush type; Brush solidity; Static Mesh; BSP Brush versus Static Mesh; Making Static Mesh movable; Materials; Creating a Material in Unreal; Materials versus Textures; Texture/UV mapping; How to create and use a Texture Map; Multitexturing; A special form of texture maps -- Normal Maps; Level of detail; Collisions; Collision configuration properties; Simulation Generates Hit Events; Generate Overlap Events
Text of Note
Collision PresetsCollision Enabled; Object Type; Collision Responses; Collision hulls; Interactions; Static Mesh creation pipeline; Introducing volumes; Blocking Volume; Camera Blocking Volume; Trigger Volume; Nav Mesh Bounds Volume; Physics Volume; Pain Causing Volume; Kill Z Volume; Level Streaming Volume; Cull Distance Volume; Audio Volume; PostProcess Volume; Lightmass Importance Volume; Introducing Blueprint; Level Blueprint; Using the Trigger Volume to turn on/off light; Using Trigger Volume to toggle light on/off (optional); Summary; Chapter 4: Material and Light; Materials
Text of Note
Creating the ground using the BSP Box brushUseful tip -- selecting an object easily; Useful tip -- changing View Mode to aid visuals; Adding light to a level; Useful tip -- positioning objects in a level; Adding the sky to a level; Adding Player Start; Useful tip -- rotating objects in a level; Viewing a level that's been created; Saving a level; Configuring a map as a start level; Adding material to the ground; Adding a wall; Duplicating a wall; Creating an opening for a door; Adding materials to the walls; Sealing a room; Adding props or a static mesh to the room
Text of Note
Unreal EditorMaterial Editor; The Cascade particle system; The Persona skeletal mesh animation; Landscape -- building large outdoor worlds and foliage; Sound Cue Editor; Matinee Editor; The Blueprint visual scripting system; Unreal programming; Unreal objects; A beginner's guide to the Unreal Editor; The start menu; Project Browser; Content Browser; Toolbar; Viewport; Scene Outliner; Modes; Summary; Chapter 2: Creating Your First Level; Exploring preconfigured levels; Creating a new project; Navigating the viewport; Views; Control keys; Creating a level from a new blank map
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8
8
8
8

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000723

PARALLEL TITLE PROPER

Parallel Title
Step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

TITLE USED AS SUBJECT

Android (Electronic resource)
Android (Electronic resource)

TOPICAL NAME USED AS SUBJECT

Computer games-- Design.
Computer games-- Programming.
UnrealScript (Computer program language)
Computer games-- Design.
Computer games-- Programming.
GAMES / Board
UnrealScript (Computer program language)

(SUBJECT CATEGORY (Provisional

GAM-- 001000

DEWEY DECIMAL CLASSIFICATION

Number
794
.
81526
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672

PERSONAL NAME - PRIMARY RESPONSIBILITY

Lee, Joanna

ORIGINATING SOURCE

Date of Transaction
20200823054046.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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