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عنوان
Computer graphics programming in OpenGL with C++ /

پدید آورنده
V. Scott Gordon, John Clevenger.

موضوع
OpenGL.,OpenGL.,C++ (Computer program language),Computer graphics.,C++ (Computer program language),Computer graphics.,COMPUTERS-- General.

رده
T386
.
O64
G67
2019

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1683922220
(Number (ISBN
1683922662
(Number (ISBN
9781683922223
(Number (ISBN
9781683922667
Erroneous ISBN
1683922212
Erroneous ISBN
9781683922216

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Computer graphics programming in OpenGL with C++ /
General Material Designation
[Book]
First Statement of Responsibility
V. Scott Gordon, John Clevenger.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Dulles, VA :
Name of Publisher, Distributor, etc.
Mercury Learning and Information,
Date of Publication, Distribution, etc.
[2019]

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (402 pages)

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Getting started -- The OpenGL graphics pipeline -- Mathematical foundations -- Managing 3D graphics data.
0

SUMMARY OR ABSTRACT

Text of Note
This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh. Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained. Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble. Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® Nsight"!debugger. Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
2A29DAB6-E290-4C42-ABC7-FB1752777B2D

OTHER EDITION IN ANOTHER MEDIUM

Title
Computer Graphics Programming in OpenGL with C++.

TITLE USED AS SUBJECT

OpenGL.
OpenGL.

TOPICAL NAME USED AS SUBJECT

C++ (Computer program language)
Computer graphics.
C++ (Computer program language)
Computer graphics.
COMPUTERS-- General.

(SUBJECT CATEGORY (Provisional

COM-- 000000

DEWEY DECIMAL CLASSIFICATION

Number
006
.
6/93
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
T386
.
O64
Book number
G67
2019

PERSONAL NAME - PRIMARY RESPONSIBILITY

Gordon, V. Scott

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Clevenger, John, (Professor of Computer science)

ORIGINATING SOURCE

Date of Transaction
20200823052234.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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