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عنوان
Let's build a multiplayer phaser game :

پدید آورنده
Oscar Lodriguez.

موضوع
Computer games-- Programming.,Computer games-- Programming.,GAMES-- Board.

رده
QA76
.
76
.
C672
L63
2019

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1484242491
(Number (ISBN
1484242505
(Number (ISBN
1484246934
(Number (ISBN
9781484242490
(Number (ISBN
9781484242506
(Number (ISBN
9781484246931
Erroneous ISBN
1484242483
Erroneous ISBN
9781484242483

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Let's build a multiplayer phaser game :
General Material Designation
[Book]
Other Title Information
with TypeScript, Socket. IO, and Phaser /
First Statement of Responsibility
Oscar Lodriguez.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
[New York, NY] :
Name of Publisher, Distributor, etc.
Apress,
Date of Publication, Distribution, etc.
[2019]

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource

CONTENTS NOTE

Text of Note
Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Who This Book Is For; How to Approach This Book; What the Heck Are We Building Together?; Chapter 2: Setting Up Our Development Environment; Setting up Our Development Environment; Node.js; Git; The Main Ingredient; Editors; Running the Project; Running the Project in Dev Mode; Our Front-End Architecture; Our Folder Structure; Conclusion; Chapter 3: Orchestrating Our Domain Model; The Building Blocks; Creating Our First Model; The Player Model; The Keyboard Model
Text of Note
Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain Models; About Phaser; Talking About Phaser ... ; Finally, Some Code!; The Player Model; Phaser Arcade Physics; The Game Model; The Keyboard Model; Conclusion; Chapter 5: Seeing It In Action; Hooking it All up Together; Conclusion; Chapter 6: Projectiles!; Pickup; Additional Folder Structure; Making it to the Big Screen; Overlap; Gimme the Gun!; Updating the Game; Updating the Keyboard with a Fire!; The HUD; Conclusion; Chapter 7: Hooking Up Our Server; On to the Server Side of Things!
Text of Note
Models and EventsModels; Events; Setting up Our Static File Server; Socket Connection; Back to the Client; Marvelous Explosions!; Conclusion; Chapter 8: The World Should Remember Your Name; Login; Congratulations!; Chapter 9: Bonus! Refactoring & Asteroids; Adding More Features; Refactoring; Asteroids!; Conclusion; Chapter 10: Further Reading And Discovery; Other Phaser Resources; Index
0
8
8

SUMMARY OR ABSTRACT

Text of Note
Create a fully working multiplayer game from scratch using TypeScript, Socket.io, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
OverDrive, Inc.
Stock Number
0AB48A24-08BE-4A7C-BCDB-63F754EA3D8A

OTHER EDITION IN ANOTHER MEDIUM

Title
Let's Build a Multiplayer Phaser Game : With TypeScript, Socket. IO, and Phaser.
International Standard Book Number
9781484242483

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer games-- Programming.
GAMES-- Board.

(SUBJECT CATEGORY (Provisional

GAM-- 001000
UMK
UMK

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8/1525
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
L63
2019

PERSONAL NAME - PRIMARY RESPONSIBILITY

Lodriguez, Oscar

ORIGINATING SOURCE

Date of Transaction
20200823032640.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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