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عنوان
Animating 2D characters for games in Blender /

پدید آورنده
Alan Thorn.

موضوع
Blender (Computer file),Blender (Computer file),Computer animation.,Computer games-- Design.,Computer animation.,Computer games-- Design.,COMPUTERS-- General.

رده
TR897
.
72
.
B55

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1305501845
(Number (ISBN
9781305501843
Erroneous ISBN
1305501845

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Animating 2D characters for games in Blender /
General Material Designation
[Book]
First Statement of Responsibility
Alan Thorn.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston, MA :
Name of Publisher, Distributor, etc.
Cengage Learning,
Date of Publication, Distribution, etc.
©2015.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (1 volume) :
Other Physical Details
illustrations

CONTENTS NOTE

Text of Note
""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 Preparation and Modeling""; ""Step 1: Drawing Your Character""; ""Step 2: Importing Character References into Blender""; ""Step 3: Modeling from References""; ""Step 4: Optimizing Topology for Games and Animation""; ""Step 5: Housekeeping""; ""Conclusion""; ""Chapter 2 UV Mapping and Texturing""; ""Step 6: Removing Doubles""; ""Step 7: Creating the Character Atlas Texture""; ""Step 8: UV Preparation and Projection""; ""Step 9: Creating UV Islands and Mapping""; ""Step 10: Completing the Mapping""; ""Conclusion""
Text of Note
""Chapter 3 Rigging, Bones, and Weights""""Step 11: Creating Armatures""; ""Step 12: Creating Bones""; ""Step 13: Skinning""; ""Step 14: Adjusting the Weighting""; ""Step 15: Applying Inverse Kinematics""; ""Conclusion""; ""Chapter 4 Animation""; ""Step 16: Preparing for Animation""; ""Step 17: Blocking In the Walk Cycle""; ""The Contact Pose""; ""The Passing Pose""; ""The Down Pose""; ""The Up Pose""; ""Step 18: Moving the Arms""; ""Conclusion""; ""Chapter 5 Exporting and Testing""; ""Step 19: Exporting Objects from Blender""; ""Step 20: Importing Objects into Unity""
Text of Note
""Step 21: Configuring the Mesh""""Step 22: Testing the Mesh""; ""Conclusion""
0
8
8

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000503

OTHER EDITION IN ANOTHER MEDIUM

Title
Animating 2D characters for games in blender.
International Standard Book Number
9781305501843

PARALLEL TITLE PROPER

Parallel Title
Animating two-dimensional characters for games in Blender

TITLE USED AS SUBJECT

Blender (Computer file)
Blender (Computer file)

TOPICAL NAME USED AS SUBJECT

Computer animation.
Computer games-- Design.
Computer animation.
Computer games-- Design.
COMPUTERS-- General.

(SUBJECT CATEGORY (Provisional

COM-- 000000

DEWEY DECIMAL CLASSIFICATION

Number
006
.
696
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
TR897
.
72
.
B55

PERSONAL NAME - PRIMARY RESPONSIBILITY

Thorn, Alan.

ORIGINATING SOURCE

Date of Transaction
20200822170459.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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