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ورود / ثبت نام
عنوان
Animating 2D characters for games in Blender /
پدید آورنده
Alan Thorn.
موضوع
Blender (Computer file),Blender (Computer file),Computer animation.,Computer games-- Design.,Computer animation.,Computer games-- Design.,COMPUTERS-- General.
رده
TR897
.
72
.
B55
کتابخانه
Center and Library of Islamic Studies in European Languages
محل استقرار
استان:
Qom
ـ شهر:
Qom
تماس با کتابخانه :
32910706
-
025
INTERNATIONAL STANDARD BOOK NUMBER
(Number (ISBN
1305501845
(Number (ISBN
9781305501843
Erroneous ISBN
1305501845
TITLE AND STATEMENT OF RESPONSIBILITY
Title Proper
Animating 2D characters for games in Blender /
General Material Designation
[Book]
First Statement of Responsibility
Alan Thorn.
.PUBLICATION, DISTRIBUTION, ETC
Place of Publication, Distribution, etc.
Boston, MA :
Name of Publisher, Distributor, etc.
Cengage Learning,
Date of Publication, Distribution, etc.
©2015.
PHYSICAL DESCRIPTION
Specific Material Designation and Extent of Item
1 online resource (1 volume) :
Other Physical Details
illustrations
CONTENTS NOTE
Text of Note
""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 Preparation and Modeling""; ""Step 1: Drawing Your Character""; ""Step 2: Importing Character References into Blender""; ""Step 3: Modeling from References""; ""Step 4: Optimizing Topology for Games and Animation""; ""Step 5: Housekeeping""; ""Conclusion""; ""Chapter 2 UV Mapping and Texturing""; ""Step 6: Removing Doubles""; ""Step 7: Creating the Character Atlas Texture""; ""Step 8: UV Preparation and Projection""; ""Step 9: Creating UV Islands and Mapping""; ""Step 10: Completing the Mapping""; ""Conclusion""
Text of Note
""Chapter 3 Rigging, Bones, and Weights""""Step 11: Creating Armatures""; ""Step 12: Creating Bones""; ""Step 13: Skinning""; ""Step 14: Adjusting the Weighting""; ""Step 15: Applying Inverse Kinematics""; ""Conclusion""; ""Chapter 4 Animation""; ""Step 16: Preparing for Animation""; ""Step 17: Blocking In the Walk Cycle""; ""The Contact Pose""; ""The Passing Pose""; ""The Down Pose""; ""The Up Pose""; ""Step 18: Moving the Arms""; ""Conclusion""; ""Chapter 5 Exporting and Testing""; ""Step 19: Exporting Objects from Blender""; ""Step 20: Importing Objects into Unity""
Text of Note
""Step 21: Configuring the Mesh""""Step 22: Testing the Mesh""; ""Conclusion""
0
8
8
ACQUISITION INFORMATION NOTE
Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000503
OTHER EDITION IN ANOTHER MEDIUM
Title
Animating 2D characters for games in blender.
International Standard Book Number
9781305501843
PARALLEL TITLE PROPER
Parallel Title
Animating two-dimensional characters for games in Blender
TITLE USED AS SUBJECT
Blender (Computer file)
Blender (Computer file)
TOPICAL NAME USED AS SUBJECT
Computer animation.
Computer games-- Design.
Computer animation.
Computer games-- Design.
COMPUTERS-- General.
(SUBJECT CATEGORY (Provisional
COM-- 000000
DEWEY DECIMAL CLASSIFICATION
Number
006
.
696
Edition
23
LIBRARY OF CONGRESS CLASSIFICATION
Class number
TR897
.
72
.
B55
PERSONAL NAME - PRIMARY RESPONSIBILITY
Thorn, Alan.
ORIGINATING SOURCE
Date of Transaction
20200822170459.0
Cataloguing Rules (Descriptive Conventions))
pn
ELECTRONIC LOCATION AND ACCESS
Electronic name
مطالعه متن کتاب
[Book]
Y
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