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عنوان
Computer graphics through openGL® /

پدید آورنده
Sumanta Guha.

موضوع
OpenGL.,OpenGL.,Computer graphics.,Microcomputers-- Programming.,Computer graphics.,Microcomputers-- Programming.

رده
T385
.
G85
2019

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
0429874839
(Number (ISBN
0429874847
(Number (ISBN
9780429874833
(Number (ISBN
9780429874840
Erroneous ISBN
0429464177
Erroneous ISBN
0429874820
Erroneous ISBN
9780429464171
Erroneous ISBN
9780429874826
Erroneous ISBN
9781138612648

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Computer graphics through openGL® /
General Material Designation
[Book]
First Statement of Responsibility
Sumanta Guha.

EDITION STATEMENT

Edition Statement
Third edition.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boca Raton, FL :
Name of Publisher, Distributor, etc.
Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T & F Informa, plc,
Date of Publication, Distribution, etc.
[2019]

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (761 pages)

GENERAL NOTES

Text of Note
6.1.1 Space Partitioning

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Cover; Half Title; Title; Copyrights; Dedication; Contents; Preface; About the Author; Part I Hello World; 1 AN INVITATION TO COMPUTER GRAPHICS; 1.1 Brief History of Computer Graphics; 1.2 Overview of a Graphics System; 1.2.1 Input Devices; 1.2.2 Output Devices; 1.3 Quick Preview of the Adventures Ahead; 2 ON TO OPENGL AND 3D COMPUTER GRAPHICS; 2.1 First Program; 2.2 Orthographic Projection, Viewing Box and World Coordinates; 2.3 The OpenGL Window and Screen Coordinates; 2.4 Clipping; 2.5 Color, OpenGL State Machine and Interpolation; 2.6 OpenGL Geometric Primitives
Text of Note
2.7 Approximating Curved Objects2.8 Three Dimensions, the Depth Bu er and Perspective Projection; 2.8.1 A Vital 3D Utility: The Depth Bu er; 2.8.2 A Helix and Perspective Projection; 2.9 Drawing Projects; 2.10 Approximating Curved Objects Once More; 2.11 An OpenGL Program End to End; 2.12 Summary, Notes and More Reading; Part II Tricks of the Trade; 3 AN OPENGL TOOLBOX; 3.1 Vertex Arrays and Their Drawing Commands; 3.2 Vertex Bu er Objects; 3.3 Vertex Array Objects; 3.4 Display Lists; 3.5 Drawing Text; 3.6 Programming the Mouse; 3.7 Programming Non-ASCII Keys; 3.8 Menus; 3.9 Line Stipples
Text of Note
3.10 FreeGLUT Objects3.11 Clipping Planes; 3.13 Viewports; 3.12 Frustum, Di erently; 3.14 Multiple Windows; 3.15 Summary, Notes and More Reading; Part III Movers and Shapers; 4 TRANSFORMATION, ANIMATION AND VIEWING; 4.1 Modeling Transformations; 4.1.1 Translation; 4.1.2 Scaling; 4.1.3 Rotation; 4.2 Composing Modeling Transformations; 4.3 Placing Multiple Objects; 4.4 Modelview Matrix Stack and Isolating Transformations; 4.5 Animation; 4.5.1 Animation Technicals; 4.5.2 Animation Code; 4.5.3 Animation Projects; 4.6 Viewing Transformation; 4.6.1 Understanding the Viewing Transformation
Text of Note
4.6.2 Simulating a Viewing Transformation with Modeling Transfor-mations4.6.3 Orientation and Euler Angles; 4.6.4 Viewing Transformation and Collision Detection in Animation; 4.7 More Animation Code; 4.7.1 Animating an Articulated Figure; 4.7.2 Simple Orthographic Shadows; 4.8 Selection and Picking; 4.8.1 Selection; 4.8.2 Picking; 4.9 Summary, Notes and More Reading; 5 INSIDE ANIMATION: THE THEORY OF TRANSFORMATIONS; 5.1 Geometric Transformations in 2-Space; 5.1.1 Translation; 5.1.2 Scaling; 5.1.3 Rotation; 5.1.4 Re ection; 5.2 A ne Transformations; 5.2.1 A ne Transformations De ned
Text of Note
5.2.2 A ne Transformations and OpenGL5.2.3 A ne Transformations and Homogeneous Coordinates; 5.3 Geometric Transformations in 2-Space Continued; 5.3.1 A ne Geometric Transformations; 5.3.2 Euclidean and Rigid Transformations; 5.4 Geometric Transformations in 3-Space; 5.4.1 Translation; 5.4.2 Scaling; 5.4.3 Rotation; 5.4.4 Re ection; 5.4.5 A ne Geometric Transformations; 5.4.6 Accessing and Manipulating the Current Modelview Matrix .; 5.4.7 Euclidean and Rigid Transformations; 5.5 Summary, Notes and More Reading; 6 ADVANCED ANIMATION TECHNIQUES; 6.1 Frustum Culling by Space Partitioning
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8
8
8
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ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Ingram Content Group
Stock Number
9780429874840

OTHER EDITION IN ANOTHER MEDIUM

Title
Computer Graphics Through OpenGL® : From Theory to Experiments.
International Standard Book Number
9781138612648

TITLE USED AS SUBJECT

OpenGL.
OpenGL.

TOPICAL NAME USED AS SUBJECT

Computer graphics.
Microcomputers-- Programming.
Computer graphics.
Microcomputers-- Programming.

(SUBJECT CATEGORY (Provisional

COM-- 012040
MAT-- 000000

DEWEY DECIMAL CLASSIFICATION

Number
006
.
6/633
Number
006
.
66
Edition
23
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
T385
Book number
.
G85
2019

PERSONAL NAME - PRIMARY RESPONSIBILITY

Guha, Sumanta

ORIGINATING SOURCE

Date of Transaction
20200822163448.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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