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عنوان
Game audio programming 2 :

پدید آورنده
edited by Guy Somberg.

موضوع
Computer game music.,Computer games-- Programming.,Computer sound processing.,Sound-- Recording and reproducing-- Digital techniques.,Computer game music.,Computer games-- Programming.,Computer sound processing.,GAMES-- Board.,Sound-- Recording and reproducing-- Digital techniques.

رده
QA76
.
76
.
C672
G327
2019

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1351653946
(Number (ISBN
1351653954
(Number (ISBN
9781351653947
(Number (ISBN
9781351653954
Erroneous ISBN
1138068918
Erroneous ISBN
9781138068919

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Game audio programming 2 :
General Material Designation
[Book]
Other Title Information
principles and practices /
First Statement of Responsibility
edited by Guy Somberg.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boca Raton :
Name of Publisher, Distributor, etc.
CRC Press, Taylor & Francis Group,
Date of Publication, Distribution, etc.
[2019]
Date of Publication, Distribution, etc.
©2019

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxv, 262 pages)

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Life cycle of game audio / Florian Füsslin -- A rare breed: the audio programmer / Stéphane Beauchemin -- Multithreading for game audio / Dan Murray -- Designing a channel-agnostic audio engine / Ethan Geller -- Audio resampling / Guy Somberg -- Introduction to DSP prototyping / Jorge Garcia -- Practical applications of simple filters / Dan Murray -- Advanced FMOD studio techniques / Guy Somberg -- Understanding Wwise virtual voices / Nic Taylor -- Distance-delayed sounds / Kory Postma -- Designs for ambiences in open-world games / Matthieu Dirrenberger -- Approximate position of ambient sounds of multiple sources / Nic Taylor -- Techniques for improving data-drivability of gameplay audio code / Jon Mitchell -- Data-driven sound limitation system / Akihiro Minami and Yuichi Nishimatsu -- Realtime audio mixing / Tomas Neumann -- Using orientation to add emphasis to a mix / Robert Bantin -- Obstruction, occlusion, and propagation / Michael Filion -- Practical approaches to virtual acoustics / Nathan Harris -- Implementing volume sliders / Guy Somberg -- Note-based music systems / Charlie Huguenard -- Synchronizing action-based gameplay to music / Colin Walder.
0

SUMMARY OR ABSTRACT

Text of Note
Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Ingram Content Group
Stock Number
9781351653947

OTHER EDITION IN ANOTHER MEDIUM

Title
Game audio programming 2.
International Standard Book Number
9781138068919

TOPICAL NAME USED AS SUBJECT

Computer game music.
Computer games-- Programming.
Computer sound processing.
Sound-- Recording and reproducing-- Digital techniques.
Computer game music.
Computer games-- Programming.
Computer sound processing.
GAMES-- Board.
Sound-- Recording and reproducing-- Digital techniques.

(SUBJECT CATEGORY (Provisional

GAM-- 001000

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8/1525
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
G327
2019

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Somberg, Guy

ORIGINATING SOURCE

Date of Transaction
20200822160744.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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