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عنوان
J2ME game programming

پدید آورنده
Martin J. Wells.

موضوع
Computer games -- Programming.,GAMES -- Video & Electronic.,Java (Computer program language)

رده
QA76
.
76
.
C672
M378
2004

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1592001181
(Number (ISBN
1592004555
(Number (ISBN
9781592001187
(Number (ISBN
9781592004553

NATIONAL BIBLIOGRAPHY NUMBER

Number
b621096

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
J2ME game programming
General Material Designation
[Book]
First Statement of Responsibility
Martin J. Wells.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Boston, MA
Name of Publisher, Distributor, etc.
Thomson/Course Technology
Date of Publication, Distribution, etc.
©2004.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
(xxvii, 768 pages) : illustrations.

SERIES

Series Title
Premier Press game development series.

GENERAL NOTES

Text of Note
Accompanying CD-ROM includes demos of Adobe Photoshop, CS, Adobe Acrobat 6, Jasc Paint Shop Pro 8; Antenna, RetroGuard, MathFP libraries; IDEA 3.0; Nokia Developer's Suite 2.0 for J2ME and Nokia 7210 MIDP SDK 1.0; source code and tools from the book.; Includes index.

SUMMARY OR ABSTRACT

Text of Note
Annotation

J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published. The main project in the book is the creation of the reader & rsquo;s own J2ME game, including assessment of the game & rsquo;s lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! The business models of the J2ME market are very independent-friendly, which is attractive to many programmers who are looking for the knowledge they need to make a few bucks on their own games. When working on a limited platform it is important to squeeze as much as possible out of those precious bytes -- in this book readers will find the tools and source code they need to get the most out of the constrained resources and successfully create their own game.

TOPICAL NAME USED AS SUBJECT

Computer games -- Programming.
GAMES -- Video & Electronic.
Java (Computer program language)

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
M378
2004

PERSONAL NAME - PRIMARY RESPONSIBILITY

Martin J. Wells.

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Martin J Wells

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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