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عنوان
Computer Animation :

پدید آورنده
by Nadia Magnenat Thalmann, Daniel Thalmann.

موضوع
Computer graphics.,Computer science.,Computer vision.

رده
TR897
.
5
B963
1990

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
4431681051
(Number (ISBN
9784431681052

NATIONAL BIBLIOGRAPHY NUMBER

Number
b590909

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Computer Animation :
General Material Designation
[Book]
Other Title Information
Theory and Practice
First Statement of Responsibility
by Nadia Magnenat Thalmann, Daniel Thalmann.

EDITION STATEMENT

Edition Statement
Second rev. edition

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Tokyo
Name of Publisher, Distributor, etc.
Springer Japan
Date of Publication, Distribution, etc.
1990

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
(xiii, 245 pages 156 illustrations)

SERIES

Series Title
Computer science workbench.

CONTENTS NOTE

Text of Note
1. Introduction --; 2. Conventional Animation --; 2.1 Basic Principles of Conventional Animation --; 2.2 How Are Cartoon Animated Films Made? --; 2.3 Multiplane and Shooting Phase --; 2.4 Some Techniques and Special Camera Effects --; 2.5 Bar, Route, Model, and Exposure Sheets --; 2.6 Postproduction --; 2.7 Historical Background --; 2.8 Applications of Animation --; 3. Computer Animation --; 3.1 The Role of the Computer in Animation --; 3.2 How to Classify Computer Animation Systems? --; 3.3 Real-time vs Frame-by-frame --; 3.4 Frame Buffer Animation and Real-time Playback --; 3.5 Systems vs Languages --; 4. The Development of Computer Animation in Various Organizations --; 4.1 The Early Systems: BEFLIX and EXPLOR --; 4.2 Picture-driven Animation: GENESYS --; 4.3 Analog Systems: SCANIMATE and CAESAR --; 4.4 ANIMATOR, ARTÄ, and MOP --; 4.5 Computer Animation at the National Research Council of Canada --; 4.6 Computer Animation at Ohio State University --; 4.7 From GRASS to ZGRASS --; 4.8 New York Institute of Technology, Lucasfilm, and Pixar --; 4.9 MAGI/Synthavision, Robert Abel, Triple I, and Digital Effects --; 4.10 And the Others? --; 5. Keyframe and Painting Systems --; 5.1 Computer-assisted Animation --; 5.2 The Input of Drawings --; 5.3 In-between Calculations --; 5.4 The Laws of Animation --; 5.5 Skeleton Techniques --; 5.6 The Path of Motion and P-curves --; 5.7 In-betweening Using Moving Point Constraints --; 5.8 Coloring Techniques --; 5.9 Paint Systems --; 5.10 Color Simulation and Dithering --; 5.11 Gradation Techniques --; 6. Object Modeling in 3D Animation --; 6.1 What Is 3D Animation? --; 6.2 Object Representation --; 6.3 Surface Modeling --; 6.4 Object Creation --; 7. Motion Control in 3D Animation --; 7.1 A Classification of 3D Computer Animation Methods --; 7.2 A Unified View --; 7.3 A Comparison of Methods --; 7.4 Three-dimensional Shape Interpolation --; 7.5 A Case Study: The Multiple Track Animator System --; 7.6 Parametric Keyframe Animation --; 7.7 The Use of Splines in Keyframe Animation --; 7.8 Principles of Algorithmic Animation --; 7.9 Motion Specification will Synchronization --; 8. Hidden Surfaces, Reflectance, and Shading --; 8.1 Hidden Surfaces --; 8.2 Light Reflection Models --; 8.3 Surface Shading --; 8.4 Rendering of Parametric and Patch Surfaces --; 8.5 Complex Light Sources --; 9. Transparency, Texture, Shadows, and Anti-aliasing --; 9.1 Ray-tracing Algorithms --; 9.2 Ray-tracing Problems --; 9.3 Optimization Techniques for Ray-tracing --; 9.4 Transparency --; 9.5 Texture --; 9.6 Fractals --; 9.7 Fuzzy Objects Modeling and Particle Systems --; 9.8 Shadows --; 9.9 Spatial Anti-aliasing --; 9.10 Motion Blur and Temporal Anti-aliasing --; 10. Human Modeling and Animation --; 10.1 Stick, Surface, and Volume Models --; 10.2 The NUDES System --; 10.3 The Badler Bubbleman --; 10.4 Labanotation --; 10.5 Parametric Keyframe Animation of Articulated Bodies --; 10.6 Body Deformations and JLD Operators --; 10.7 Hand Animation --; 10.8 Facial Animation --; 10.9 A Three-level Approach Based on Abstract Muscles --; 11. Object-oriented and Actor Languages and Systems --; 11.1 Classes, Modules, and Processes --; 11.2 Kay's Work and SMALLTALK --; 11.3 Hewitt's Actor Theory --; 11.4 LOGO and the DIRECTOR Actor-based Animation Language --; 11.5 AS AS: The Actor/Scriptor Animation System --; 11.6 CINEMIRA: A Language Based on Actor and Camera Data Types --; 11.7 MÏRANIM: An Extensible Director-oriented 3D Animation System --; 12. Automatic Motion Control --; 12.1 Mechanics, Robotics, and A.I. in Computer Animation --; 12.2 First Step: Positional Constraints and Inverse Kinematics --; 12.3 Second Step: Motion Control Using Dynamics --; 12.4 Third Step: Impact of the Environment --; 12.5 Fourth Step: Task Planning --; 12.6 Fifth Step: Behavioral Animation --; 13. Case Studies of Computer-generated Films --; 13.1 The Film Dream Flight --; 13.2 The Film Rendez-vous à Montréal --; 13.3 The Film Eglantine --; 13.4 The Film Galaxy Sweetheart --; References --; Appendix: Computer-generated Films.

SUMMARY OR ABSTRACT

Text of Note
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra­ phics, computer animation, database management systems, and compu­ ter-aided design and manufacturing systems. Computer Science Work­ bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

TOPICAL NAME USED AS SUBJECT

Computer graphics.
Computer science.
Computer vision.

LIBRARY OF CONGRESS CLASSIFICATION

Class number
TR897
.
5
Book number
B963
1990

PERSONAL NAME - PRIMARY RESPONSIBILITY

by Nadia Magnenat Thalmann, Daniel Thalmann.

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Daniel Thalmann
Nadia Magnenat Thalmann

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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