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عنوان
Computer Animation :

پدید آورنده
by Nadia Magnenat-Thalmann, Daniel Thalmann.

موضوع
Computer graphics.,Computer science.,Computer simulation.

رده
TR897
.
5
B963
1985

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
4431684336
(Number (ISBN
9784431684336

NATIONAL BIBLIOGRAPHY NUMBER

Number
b551159

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Computer Animation :
General Material Designation
[Book]
Other Title Information
Theory and Practice
First Statement of Responsibility
by Nadia Magnenat-Thalmann, Daniel Thalmann.

.PUBLICATION, DISTRIBUTION, ETC

Place of Publication, Distribution, etc.
Tokyo
Name of Publisher, Distributor, etc.
Springer Japan
Date of Publication, Distribution, etc.
1985

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
(xiii, 245 pages 156 illustrations)

SERIES

Series Title
Computer science workbench.

CONTENTS NOTE

Text of Note
1. Introduction --;2. Conventional Animation --;2.1 Basic Principles of Conventional Animation --;2.2 How Are Cartoon Animated Films Made? --;2.3 Multiplane and Shooting Phase --;2.4 Some Techniques and Special Camera Effects --;2 5 Bar, Route, Model and Exposure Sheets --;2.6 Postproduction --;2 7 Historical Background --;2 8 Applications of Animation --;3. Computer Animation --;3 1 The Role of the Computer in Animation --;3.2 How to Classify Computer Animation Systems? --;3.3 Real-time vs. Frame-by-frame --;3.4 Frame Buffer Animation and Real-time Playback --;3 5 Systems vs. Languages --;4. The Development of Computer Animation in Various Organizations --;4.1 The Early Systems: BEFLIX and EXPLOR --;4.2 Picture-driven Animation: GENESYS --;4.3 Analog Systems· SCANIMATE and CAESAR --;4.4 ANIMATOR, ARTA and MOP --;4.5 Computer Animation at the National Research Council of Canada --;4.6 Computer Animation at Ohio State University --;4.7 From GRASS to ZGRASS --;4.8 New York Institute of Technology and Lucasfilm --;4.9 MAGI/Synthavision, Robert Abel, Triple I and Digital Effects --;4.10 And the Others? --;5. Key Frame and Painting Systems --;5.1 Computer-assisted Animation --;5.2 The Input of Drawings --;5.3 In-between Calculations --;5.4 The Laws of Animation --;5.5 Skeleton Techniques --;5.6 The Path of Motion and P-curves --;57 In-betweening Using Moving Point Constraints --;5.8 Coloring Techniques --;5.9 Paint Systems --;5.10 Color simulation and Dithering --;5.11 Gradation Techniques --;5.12 A Case Study: The Multiple Track Animator System --;6. Modeled Animation --;6.1 What Is Modeled Animation? --;6.2 Object Modeling --;6 3 Object Creation --;6.4 Motion Specification --;7. Hidden Surfaces, Reflectance and Shading --;7.1 Hidden Surfaces --;7.2 Light Reflection Models --;7 3 Shading --;7.4 Structured Shaded Graphical Types --;7.5 Rendering of Parametric and Patch Surfaces --;8. Transparency, Texture, Shadows and Anti-aliasing --;8.1 Ray-tracing Algorithms --;8 2 Transparency --;8.3 Texture --;8 4 Fractals --;8 5 Fuzzy Objects Modeling and Particle Systems --;8 6 Shadows --;8 7 Spatial Anti-aliasing --;8 8 Motion Blur and Temporal Anti-aliasing --;9. Human Modeling and Animation --;9.1 Stick, Surface and Volume Models --;9 2 The NUDES System --;9 3 The Badler Bubbleman --;9 4 Labanotation --;9.5 Hand Representation --;9.6 Facial Animation --;10. Object-oriented and Actor Languages and Systems --;10 1 Classes, Modules and Processes --;10 2 Kay's Work and SMALLTALK --;10.3 Hewitt's Actor Theory --;10.4 LOGO and the DIRECTOR Actor-based Animation Language --;10.5 ASAS· The Actor/Scriptor Animation System --;10.6 CINEMIRA: A Language Based on Actor and Camera Data Types --;10.7 MIRANIM· An Extensible Director-oriented 3D Animation System --;11. Case Studies --;11.1 Decor with Bridges and Houses --;11.2 Computer Animation of a Robotic Arm --;11.3 An Example of the Design of a Camera Path --;11.4 A Scene with a Shaded Corvette --;11.5 Fireworks --;12. A Case Study: Dream Flight --;12.1 Why Dream Flight? --;12.2 Scenario and Storyboard --;12.3 Decor Creation --;12.4 Actors and Dynamic Objects in the Forest --;12.5 Seascape --;12.6 Undersea Scene --;12.7 The Organization of a Scene and Shooting --;References --;Appendix A: Computer Animation Organizations and Teams --;Appendix B: Computer Animation Systems and Languages --;Appendix C: Computer-generated Films.

TOPICAL NAME USED AS SUBJECT

Computer graphics.
Computer science.
Computer simulation.

LIBRARY OF CONGRESS CLASSIFICATION

Class number
TR897
.
5
Book number
B963
1985

PERSONAL NAME - PRIMARY RESPONSIBILITY

by Nadia Magnenat-Thalmann, Daniel Thalmann.

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Daniel Thalmann
Nadia Magnenat-Thalmann

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

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Y

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