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عنوان
Learn unity for windows mobile game development /

پدید آورنده
Sue Blackman, Adam Tuliper.

موضوع
Computer games-- Design.,Computer games-- Programming.,Video games-- Design.

رده
QA76
.
76

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1430267577
(Number (ISBN
9781430267577
Erroneous ISBN
1430267585
Erroneous ISBN
9781430267584

NATIONAL BIBLIOGRAPHY NUMBER

Number
dltt

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Learn unity for windows mobile game development /
General Material Designation
[Book]
First Statement of Responsibility
Sue Blackman, Adam Tuliper.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource

CONTENTS NOTE

Text of Note
At a Glance; Contents; About the Authors; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Unity Editor; Installing Unity; Creating a Unity User Account; Performing the Installation; Exploring the General Layout; Working with Menus; Getting Started; Loading Projects; Navigating the Scene View; Understanding the Scene Gizmo; Exploring the Views; Hierarchy View; Scene View; Game View; Project View; The Inspector; The Console; Managing Layout; Understanding the Project Structure; File Structure; Project Management; Load/Save; Preparing for Windows Store
Text of Note
Adding More FunctionalityLooping; Creating User-Defined Functions; Working with Script Editors; Summary; Chapter 4: Importing Assets; Importing 3D Objects; Supported 3D Mesh Formats; Importing the 3D Assets; The Model: Setting the Basic Attributes; The Rig Tab: Setting the Animation Type; The Animations Tab: Setting Up the Animation Clips; Importing Image Assets; Setting the Texture Type; Exploring Texture Dimensions; Understanding Mapping and Vertex Count; Managing Textures and Batching; Working with Materials and Shaders; Investigating the Standard Shader; Using Normal Maps; Summary
Text of Note
Building for WindowsA Bit of History; The Universal Windows Platform; Application Life Cycle; Installing UWP Applications; Enabling Developer Mode; Creating a Test App; Installing the Windows 10 SDK; Verifying Installations; Continuing the Build; Summary; Chapter 2: Unity Basics; Working with Unity GameObjects; Creating Primitives; Using Transforms; Duplicating GameObjects; Arranging GameObjects; Parenting; Working with Components; Mesh Renderer; Mesh Filter; Colliders; Camera; Creating Environments; Using the Terrain Editor; Creating the Terrain GameObject; Raise/Lower Terrain; Paint Height
Text of Note
Chapter 5: Prototyping the NavigationUnderstanding the Basics; Taking the First Steps; Scripting User Interaction; Creating Prefabs; Working with Inheritance; Creating a Death Zone; Tweaking Physics; Improving the Basics; Using Co-routines; Suppressing Player Input; Resetting the Board; Summary; Chapter 6: Experimenting with Functionality; Creating Portals; Making Custom GameObject Icons; Adding Randomization; More on Marble Physics; Adding a Jump; Adding a Turbo Boost; Embracing UWP; Mapping the Gamepad; Testing Axes; Tilting the Board; Testing Buttons; Summary
Text of Note
Smooth HeightPaint Texture; Place Trees; Paint Details; Adding Water; Creating the Sky; Using Skyboxes; Introducing Fog; Summary; Chapter 3: Scripting with C♯; Creating a New Test Project; Why C♯?; Working with Script Editors; Exploring the Editing Environment; Examining the Contents; Building a Script ; Introducing Functions; Investigating Syntax; Checking the Functionality; Understanding Error Messages and the Console; Working with Variables; Variable Types; Order of Evaluation; Scope Within the Script; Introducing Interaction; Adding User Input; Using the Conditional
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SUMMARY OR ABSTRACT

Text of Note
This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market

OTHER EDITION IN ANOTHER MEDIUM

International Standard Book Number
9781430267584

TOPICAL NAME USED AS SUBJECT

Computer games-- Design.
Computer games-- Programming.
Video games-- Design.

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8151

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76

PERSONAL NAME - PRIMARY RESPONSIBILITY

Blackman, Sue.

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Tuliper, Adam

CORPORATE BODY NAME - ALTERNATIVE RESPONSIBILITY

Ohio Library and Information Network.

ORIGINATING SOURCE

Date of Transaction
20170120013522.7
Cataloguing Rules (Descriptive Conventions))
rda

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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