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عنوان
Physics for JavaScript games, animation, and simulations :

پدید آورنده
Dev Ramtal, Adrian Dobre

موضوع
Computer games-- Programming,HTML (Document markup language),JavaScript (Computer program language),Physics-- Computer simulations

رده
QC52

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

Terms of Availability and/or Price
(electronic bk.)
Terms of Availability and/or Price
(electronic bk.)
Terms of Availability and/or Price
(print)
Terms of Availability and/or Price
(print)
(Number (ISBN
1430263385
(Number (ISBN
9781430263388
Erroneous ISBN
1430263377
Erroneous ISBN
9781430263371
Erroneous ISBN
9781430263371

NATIONAL BIBLIOGRAPHY NUMBER

Number
dltt

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Physics for JavaScript games, animation, and simulations :
General Material Designation
[Book]
Other Title Information
with HTML5 canvas /
First Statement of Responsibility
Dev Ramtal, Adrian Dobre

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxiv, 466 pages) :
Other Physical Details
illustrations

SERIES

Series Title
The expert's voice in Web development

GENERAL NOTES

Text of Note
Includes index

SUMMARY OR ABSTRACT

Text of Note
"Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required - only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn't matter if you're modeling the Lorentz force in an electromagnetic field or you're modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects. What you'll learn: Learn all the basic math and physics you'll need to incorporate realism into your projects; Incorporate a wide range of forces, such as gravity, friction, and buoyancy; Build a number of realistic simulations; Model particle systems and use them to create visual effects; Create complex systems using rigid bodies and mass-spring systems; Deal with numerical subtleties, including accuracy and stability of integration schemes. This book is for JavaScript developers interested in incorporating real physics into their games, animations, simulations, or generative art projects." --

OTHER EDITION IN ANOTHER MEDIUM

International Standard Book Number
9781430263371

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming
HTML (Document markup language)
JavaScript (Computer program language)
Physics-- Computer simulations

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QC52

PERSONAL NAME - PRIMARY RESPONSIBILITY

Ramtal, Dev

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

Dobre, Adrian,1971-

CORPORATE BODY NAME - ALTERNATIVE RESPONSIBILITY

Ohio Library and Information Network

ORIGINATING SOURCE

Date of Transaction
20150224074852.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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