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عنوان
The black art of multiplatform game programming /

پدید آورنده
Jazon Yamamoto ; foreword by André Lamothe.

موضوع
Computer games-- Programming.,Computer graphics.,Video games-- Programming.

رده
GV1469
.
3
Y36
2015eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1305110390
(Number (ISBN
9781305110397
Erroneous ISBN
1305110382
Erroneous ISBN
9781305110380

NATIONAL BIBLIOGRAPHY NUMBER

Number
dltt

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
The black art of multiplatform game programming /
General Material Designation
[Book]
First Statement of Responsibility
Jazon Yamamoto ; foreword by André Lamothe.

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (xxii, 338 pages) :
Other Physical Details
illustrations

GENERAL NOTES

Text of Note
"A comprehensive guide to Windows and Linux game development with SDL"--Cover.
Text of Note
"Cengage Learning PTR."
Text of Note
Includes index.

INTERNAL BIBLIOGRAPHIES/INDEXES NOTE

Text of Note
Includes bibliographical references and index.

CONTENTS NOTE

Text of Note
Setting up your workstation -- Entering the digital domain -- Tapping into the world of graphics -- Interacting with the matrix -- Blasting music and sound effects -- Your first playable video game -- Rethinking the paddle game -- Designing a game engine -- Crafting levels with tile maps -- Forging worlds with scene management -- Inside the mass production zone with factories and scripts -- The final frontier -- SDL 2.0 and the future.
0

SUMMARY OR ABSTRACT

Text of Note
The black art of multiplatform game programming covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000425

OTHER EDITION IN ANOTHER MEDIUM

Title
Black Art of Multiplatform Game Programming.
International Standard Book Number
9781305110380

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Computer graphics.
Video games-- Programming.

(SUBJECT CATEGORY (Provisional

GAM-- 001000

DEWEY DECIMAL CLASSIFICATION

Number
794
.
8151
Edition
23

LIBRARY OF CONGRESS CLASSIFICATION

Class number
GV1469
.
3
Class number
QA76
.
76
.
C672
Book number
Y36
2015eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Yamamoto, Jazon

PERSONAL NAME - ALTERNATIVE RESPONSIBILITY

LaMothe, André

ORIGINATING SOURCE

Date of Transaction
20180530081954.8
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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