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عنوان
Learn OpenGL ES :

پدید آورنده
Prateek Mehta

موضوع
Application software-- Development.,Computer games-- Programming.,Computer graphics.

رده
T385

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1430250542 (electronic bk.)
(Number (ISBN
9781430250548 (electronic bk.)
Erroneous ISBN
9781430250531

NATIONAL BIBLIOGRAPHY NUMBER

Number
b430310

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Learn OpenGL ES :
General Material Designation
[Book]
Other Title Information
for mobile game and graphics development /
First Statement of Responsibility
Prateek Mehta

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource (220 pages)

GENERAL NOTES

Text of Note
Includes index

SUMMARY OR ABSTRACT

Text of Note
Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.? After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000344

OTHER EDITION IN ANOTHER MEDIUM

Title
Learn OpenGL ES.
International Standard Book Number
9781430250531

PIECE

Title
Safari books online

TOPICAL NAME USED AS SUBJECT

Application software-- Development.
Computer games-- Programming.
Computer graphics.

(SUBJECT CATEGORY (Provisional

COM014000
UY

LIBRARY OF CONGRESS CLASSIFICATION

Class number
T385

PERSONAL NAME - PRIMARY RESPONSIBILITY

Mehta, Prateek

CORPORATE BODY NAME - ALTERNATIVE RESPONSIBILITY

Ohio Library and Information Network

ORIGINATING SOURCE

Date of Transaction
20140102015126.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

Proposal/Bug Report

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