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عنوان
Beginning 3D game development with Unity 4 :

پدید آورنده
Sue Blackman

موضوع
Computer games-- Programming.,Three-dimensional display systems.

رده
QA76
.
76
.
C672
.
B58
2013eb

کتابخانه
Center and Library of Islamic Studies in European Languages

محل استقرار
استان: Qom ـ شهر: Qom

Center and Library of Islamic Studies in European Languages

تماس با کتابخانه : 32910706-025

INTERNATIONAL STANDARD BOOK NUMBER

(Number (ISBN
1430249005 (electronic bk.)
(Number (ISBN
9781430249009 (electronic bk.)
Erroneous ISBN
9781430248996

NATIONAL BIBLIOGRAPHY NUMBER

Number
b430303

TITLE AND STATEMENT OF RESPONSIBILITY

Title Proper
Beginning 3D game development with Unity 4 :
General Material Designation
[Book]
Other Title Information
all-in-one, multi-platform game development /
First Statement of Responsibility
Sue Blackman

EDITION STATEMENT

Edition Statement
Second edition

PHYSICAL DESCRIPTION

Specific Material Designation and Extent of Item
1 online resource

SERIES

Series Title
Technology in action

GENERAL NOTES

Text of Note
Includes index
Text of Note
Previous edition: 2011

SUMMARY OR ABSTRACT

Text of Note
Beginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games

ACQUISITION INFORMATION NOTE

Source for Acquisition/Subscription Address
Safari Books Online
Stock Number
CL0500000339

OTHER EDITION IN ANOTHER MEDIUM

Title
Beginning 3D game development with Unity.
International Standard Book Number
9781430248996

PIECE

Title
Safari books online

TOPICAL NAME USED AS SUBJECT

Computer games-- Programming.
Three-dimensional display systems.

LIBRARY OF CONGRESS CLASSIFICATION

Class number
QA76
.
76
.
C672
Book number
.
B58
2013eb

PERSONAL NAME - PRIMARY RESPONSIBILITY

Blackman, Sue

CORPORATE BODY NAME - ALTERNATIVE RESPONSIBILITY

Ohio Library and Information Network

ORIGINATING SOURCE

Date of Transaction
20140102015124.0
Cataloguing Rules (Descriptive Conventions))
pn

ELECTRONIC LOCATION AND ACCESS

Electronic name
 مطالعه متن کتاب 

[Book]

Y

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